Do you see the platforms in this screenshot? What's a good way to recreate these kind of platforms on Photoshop, or maybe even Paint? I want an enlarged version of those platforms, but I'm trying and trying on Photoshop and I can't get the same effect. How would I do this? Any help would be appreciated!
By the 'effect' I'm referring to the overall style of the drawing. The shading of the grass, the anti-alias, and all that. I don't want my platforms to be too realistic but at the same time I don't want them to look all cartoony. The platforms in the screenshot are just PERFECT for the game I'm making. I just need to recreate a larger version of those platforms on Photoshop. It's hard to explain. I guess I want to use almost an exact COPY of the platforms in the game, just an enlarged version. How would an enlarged version of those platforms look? I can't resize them normally because it'll either cause pixilation or make it blurry if I use some bilinear interpolation or something. I just want to redraw them a little bigger... Sort of.
Well, if you're trying to use photoshop to do those gfx, that's your first problem. Photoshopped GFX don't do well around these parts.
Your best option is to do it pixel by pixel. From the looks of it, the pattern of the "sand" is the same, so a looping quick backdrop would be perfect for it. Then all you'd need to do is cut that in half, then round off the edges.
Yeah, the sand part of the platform I can deal with, I guess. The main thing I'm worried about is the grass. How did THEY do it? It looks perfect.
I tried to figure out how they did it exactly. I zoomed in on Paint and looked at all the pixels. It seems that they started with a row of random pixels with mostly light green pixels. Then, going lower and lower, they started adding more random dark green pixels. Then, as it reached closer to the sand, they started adding extremely dark pixels. I could probably do something like that on Paint, but now I need to know how they merged the grass into the sand?
Man, I guess I'll just do what you said. I'll go pixel by pixel and experiment. That's probably my best bet. Thanks!
truthfully, it's all about practice. I sucked horribly at GFX not too long ago, and I'm much better now. One thing you might be able to do is use photoshop to enhance your pixel work/color changing etc.