I have a few BML files to load into OpenGL that are exported from 3D Max and converted with ase2bml. Aperently Ben Mercer has goten this to work with no problem, but me on the other hand have not. In the following file contains test.bml. The file that Ben Mercer got to work; monster.bml is the file I converted. When I load either of these files into MMF, it simply crashes. If anyone has any time, please take a look and tell me what is wrong. I believe that test.bml is a small ball but the monter.bml may exceed the polygon 'limit' (700 exact). Please siply tell me if you get it to work. I have also included the ase2bml converter in the filee because it is freeware and this saves time.