Well, I was just working on my game in tgf, I added some new event (was up in like 172 events) and then saved and then was gonna try it out, but then the game says "not enough memory Try closing any other games that may be running and click on retry"... The game is just 1.591kb atm so its not really that big, so is there anyway to fix this or am I screwed and have to get mmf?
I had a similiar problem. There was a global object (a large sprite) that caused that to happen. It was appearing in all the frames. I just unchecked the 'global' option in it's config and it helped.
Not sure if this is possible, seeing as you cant open more then 1 project in TGF, and I don’t think you can copy and paste from 1 TGF window to another, but have you considered copying or re-making everything in another GAM file? It could be the GAM file corrupt.
You can have 2 instances of TGF running at the same time, it drops the speed a bit, but it works fine, though cutting/pasting events between the two can be a bit buggy sometimes.
Yeah, when I use TGF, I used to have a few open at once, I just can't recall if I was able to cut and paste between them. I know you can't in MMF, you need to open them both in the same window, you can’t copy and paste between various MMF instances.
That happens to me in MMF, but I have yet to find out the pattern. It's rare thankfully. Every once and a while, I'll be in the event editor, click... and suddenly my desktop pops up and MMF is missing from the taskbar. Hopefully these give MMF2 more reasons to be better. The only fear is that where rare and barely annoying bugs might be fixed, we might find ourselfs slapped in the face with bugs that arent as rare, and make it hell to use.
I know TGF 2 is pretty stable, I actually haven't been able to crash it yet (That's the first thing I do with any CT product), though I haven't put it through the extreme tests yet (got too pissed off with the animation/direction selector)