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Deleted User
19th April, 2006 at 18:09:26 -

Hi everyone.
Im just wondering if anyone knows if/how you can create certain background-effects in MMF. What im talking about is something like this:
http://www.fated-circle.com/sprites/Super%20Nintendo/Castlevania%20Vampires%20Kiss/backgrounds/one.gif
But animated, then.
I want to get a "ripple" effect on the background, so it for example looks like you are below the water-surface.
Is there another way to do this than animating it by hand?
Maybe some extension can be used to create something like this?

Please reply.

 

Knudde (Shab)

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19th April, 2006 at 18:12:13 -

You might be able to use the lens object to achive this effect, but I'm not quite sure.

 
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Deleted User
19th April, 2006 at 18:21:12 -

Okay, thanks.
Ill try to mess around with the lens object to see if i can understand anything.

 

Deleted User
19th April, 2006 at 18:35:15 -

I found another extension, the perspective object.
Im experimenting with it right now, i think this one will be able to do it.
Thanks anyway.

http://www.freewebs.com/airdrake/bg%20effect.cca
This is the result. Not exactly what i wanted but it will work.
Ill try to understand the extension better, then maybe i can improve i

A new version:
http://www.freewebs.com/airdrake/bg%20effect2.cca

Please tell which one looks the best...
(I prefer the second one as its more random)

Image Edited by the Author.

 

Ski

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19th April, 2006 at 19:04:10 -

They both hurt my eyes and hypotise me :|

 
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Deleted User
19th April, 2006 at 19:07:11 -

Well... im new to MMF.
Ive never used that object before, so maybe i can improve it.

 

Silveraura

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19th April, 2006 at 20:29:02 -

It crashed 2x, once when I ran it, and then it crashed MMF itself.

Edit This is a very good question how ever, I've been wondering how this effect is produce, even outside of MMF. The fact that really old consoles have the ability to withstand this effect, should say clearly that it shouldn't be an effect that needs to wait until MMF2, or requires very strong power in MMF's case. The easiest way to do this, would to just break a huge image into a bunch of long strans and then have them move back and forth in the X axis, how ever. This would mean alot of active objects. Maybe someone who knows C++ can cleverly sneak the secret of this special effect into an extension. Take a selected active object, and have the ability to run riffles (hard or smooth) down/up it. This effect is used in many games, including Sonic 3, in levels like Angel Island Part 2, and all underwater levels.

Image Edited by the Author.

 
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axel

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19th April, 2006 at 20:46:28 -

Perpective object can do that. Lens object is buggy, and lags if you make it too large.

 
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axel

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19th April, 2006 at 20:54:28 -

Image

YIPPIE, NUBLETS!!!

 
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19th April, 2006 at 21:17:45 -

As those Background Effects are now, the ripple effect won't just apply to the background, but to everything. I don't know if you don't mind it, but it'll make it lag more. Especially when you add scrolling.

 
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20th April, 2006 at 00:26:52 -

Can you not just make objects appear over it? Backdrops maybe not, so this kind of spoils the idea unless you plan on using active objects to make the level, which will lag just as badly on older systems and will make you reach the object limit much faster.

 
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RedHades



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20th April, 2006 at 00:42:56 -

Make sure you have the LATEST Perspective object, it can be layered with active objects over it.
Read about it here:
http://www.clickteam.com/CTforum/showflat.php3?Cat=&Board=study&Number=278087

And I made a cool little demo with this extension:
http://www3.sympatico.ca/pysavard/MMF/ShipTube.cca

 
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20th April, 2006 at 01:42:57 -

Whoa... that's pretty impressive.

 
Mmm yummy pixels.

Deleted User
20th April, 2006 at 10:09:55 -

Yeah, great work RedHades.
I think i know how to do this now, though.
Ill post an example later!

 

DanielRehn



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20th April, 2006 at 13:33:57 -

Your effect hurt my eyes so i made it how I like it!!! ^^

http://www.lingard.se/temp/bg_effect2.cca

Enjoy ^^

 
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