Hi everyone.
Im just wondering if anyone knows if/how you can create certain background-effects in MMF. What im talking about is something like this:
http://www.fated-circle.com/sprites/Super%20Nintendo/Castlevania%20Vampires%20Kiss/backgrounds/one.gif
But animated, then.
I want to get a "ripple" effect on the background, so it for example looks like you are below the water-surface.
Is there another way to do this than animating it by hand?
Maybe some extension can be used to create something like this?
It crashed 2x, once when I ran it, and then it crashed MMF itself.
Edit This is a very good question how ever, I've been wondering how this effect is produce, even outside of MMF. The fact that really old consoles have the ability to withstand this effect, should say clearly that it shouldn't be an effect that needs to wait until MMF2, or requires very strong power in MMF's case. The easiest way to do this, would to just break a huge image into a bunch of long strans and then have them move back and forth in the X axis, how ever. This would mean alot of active objects. Maybe someone who knows C++ can cleverly sneak the secret of this special effect into an extension. Take a selected active object, and have the ability to run riffles (hard or smooth) down/up it. This effect is used in many games, including Sonic 3, in levels like Angel Island Part 2, and all underwater levels.
As those Background Effects are now, the ripple effect won't just apply to the background, but to everything. I don't know if you don't mind it, but it'll make it lag more. Especially when you add scrolling.
Can you not just make objects appear over it? Backdrops maybe not, so this kind of spoils the idea unless you plan on using active objects to make the level, which will lag just as badly on older systems and will make you reach the object limit much faster.