| Posted By | Message | 
	
	
		|  TCC
 
   
 Registered
 21/05/2006
 Points
 40
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  			24th May, 2006 at 13:15:00 - 
  		
			
		
  			
  		 can anyone post a game of a tutorial of how the guy made that railgun in dark war 2 i have no idea how that beam creates across the whole screen without delay
 
 
  hm? | 
  	
  	
		| ![]() axel
 Crazy?
 
 Registered
 05/02/2005
 Points
 4766
 
 
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  			24th May, 2006 at 14:00:10 -
  		
			
		
  			
  		 Fastloops.
 
 
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		|  TCC
 
   
 Registered
 21/05/2006
 Points
 40
 | 
  			24th May, 2006 at 16:23:20 -
  		
			
		
  			
  		 what the hell is fastloops?
 
 
  hm? | 
  	
  	
  	
  	
		|  Radix
 hot for teacher
 
 Registered
 01/10/2003
 Points
 3139
 
 
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  			24th May, 2006 at 16:28:08 -
  		
			
		
  			
  		 Fast loop is an extension in MMF1/1.2 and TGF that lets you run loops, fast. It's built into MMF1.5. Since you're not limited by MMF's normal loop speed you can do things that appear instantaneous.
 
 
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		|  TCC
 
   
 Registered
 21/05/2006
 Points
 40
 | 
  			24th May, 2006 at 17:40:27 -
  		
			
		
  			
  		 so can anyone explain exactly how you use fastloop for a railgun or make a tutorial in form of a games factory game
 
 
  hm? | 
  	
  	
  	
  	
		|  TCC
 
   
 Registered
 21/05/2006
 Points
 40
 | 
  			24th May, 2006 at 18:47:08 -
  		
			
		
  			
  		 does extension mean something you download for TGF?
 
 
  hm? | 
  	
  	
  	
  	
		|  Matt Boothman
 The Nissan Micra of forum members
 
 Registered
 20/09/2002
 Points
 109
 
 
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  			24th May, 2006 at 18:53:10 -
  		
			
		
  			
  		 Yeah, extensions are things you download from websites and put them in your TGF dir.
 
 http://www.clickteam.info/extensions/extview.php?id=44
 
 
  http://soundcloud.com/normbo  - Listen to my music. | 
  	
  	
  	
  	
		|  Radix
 hot for teacher
 
 Registered
 01/10/2003
 Points
 3139
 
 
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  			24th May, 2006 at 19:45:50 -
  		
			
		
  			
  		 Search the articles here, I'm sure there are plenty that deal with instant-hit bullets using fastloop. Once you understand how it works you can do pretty much whatever you like with weapons.
 
 
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		|  TCC
 
   
 Registered
 21/05/2006
 Points
 40
 | 
  			25th May, 2006 at 11:02:51 -
  		
			
		
  			
  		 i only found articles about instant hit tutorials for MMF anyone who knows a tutorial for TGF?
 
 
  hm? | 
  	
  	
  	
  	
		|  Radix
 hot for teacher
 
 Registered
 01/10/2003
 Points
 3139
 
 
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  			25th May, 2006 at 12:27:51 -
  		
			
		
  			
  		 Err, the technique should be exactly the same.
 
 
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		|  TCC
 
   
 Registered
 21/05/2006
 Points
 40
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  			25th May, 2006 at 19:41:12 -
  		
			
		
  			
  		 k thx
 
 
  hm? | 
  	
  	
  	
  	
		|  TCC
 
   
 Registered
 21/05/2006
 Points
 40
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  			25th May, 2006 at 22:52:16 -
  		
			
		
  			
  		 in the articles i found about instant hit it says i need to use move safely extension which doesnt exist for TGF could anyone please if its not too complicated put up a TGF.gam with a railgun instant hit tutorial where a beam covers the screen instantly?
 
 
  hm? | 
  	
  	
  	
  	
		|  RapidFlash
 Savior of the Universe
 
 Registered
 14/05/2002
 Points
 2712
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  			26th May, 2006 at 00:13:18 -
  		
			
		
  			
  		 You don't need that object.  Also, doesn't the railgun from Dark War II travel through walls?  If it does, than you don't need it.
 
 
  http://www.klik-me.com | 
  	
  	
  	
  	
		|  TCC
 
   
 Registered
 21/05/2006
 Points
 40
 | 
  			26th May, 2006 at 00:39:59 -
  		
			
		
  			
  		 no it doesnt travel through walls, no one willing to make a railgun engine?
   
 
  hm? | 
  	
  	
  	
  	
		|  Radix
 hot for teacher
 
 Registered
 01/10/2003
 Points
 3139
 
 
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  			26th May, 2006 at 08:31:09 -
  		
			
		
  			
  		 You don't need the move safely object. That's for neubs. Try this for example, for the loop that would move the bullet to the right:
 
 On loop [whatever]:
 +Bullet is not overlapping a backdrop
 +Bullet is not overlapping [enemy group]
 ---Bullet: set X to X("Bullet")+1
 
 
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