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 TCC
Registered 21/05/2006
Points 40
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24th May, 2006 at 13:15:00 -
can anyone post a game of a tutorial of how the guy made that railgun in dark war 2 i have no idea how that beam creates across the whole screen without delay
hm?
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![]() axel Crazy?
Registered 05/02/2005
Points 4766
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24th May, 2006 at 14:00:10 -
Fastloops.
n/a
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 TCC
Registered 21/05/2006
Points 40
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24th May, 2006 at 16:23:20 -
what the hell is fastloops?
hm?
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 Radix hot for teacher
Registered 01/10/2003
Points 3139
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24th May, 2006 at 16:28:08 -
Fast loop is an extension in MMF1/1.2 and TGF that lets you run loops, fast. It's built into MMF1.5. Since you're not limited by MMF's normal loop speed you can do things that appear instantaneous.
n/a
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 TCC
Registered 21/05/2006
Points 40
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24th May, 2006 at 17:40:27 -
so can anyone explain exactly how you use fastloop for a railgun or make a tutorial in form of a games factory game
hm?
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 TCC
Registered 21/05/2006
Points 40
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24th May, 2006 at 18:47:08 -
does extension mean something you download for TGF?
hm?
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 Matt Boothman The Nissan Micra of forum members
Registered 20/09/2002
Points 109
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24th May, 2006 at 18:53:10 -
Yeah, extensions are things you download from websites and put them in your TGF dir.
http://www.clickteam.info/extensions/extview.php?id=44
http://soundcloud.com/normbo - Listen to my music.
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 Radix hot for teacher
Registered 01/10/2003
Points 3139
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24th May, 2006 at 19:45:50 -
Search the articles here, I'm sure there are plenty that deal with instant-hit bullets using fastloop. Once you understand how it works you can do pretty much whatever you like with weapons.
n/a
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 TCC
Registered 21/05/2006
Points 40
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25th May, 2006 at 11:02:51 -
i only found articles about instant hit tutorials for MMF anyone who knows a tutorial for TGF?
hm?
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 Radix hot for teacher
Registered 01/10/2003
Points 3139
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25th May, 2006 at 12:27:51 -
Err, the technique should be exactly the same.
n/a
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 TCC
Registered 21/05/2006
Points 40
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25th May, 2006 at 19:41:12 -
k thx
hm?
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 TCC
Registered 21/05/2006
Points 40
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25th May, 2006 at 22:52:16 -
in the articles i found about instant hit it says i need to use move safely extension which doesnt exist for TGF could anyone please if its not too complicated put up a TGF.gam with a railgun instant hit tutorial where a beam covers the screen instantly?
hm?
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 RapidFlash Savior of the Universe
Registered 14/05/2002
Points 2712
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26th May, 2006 at 00:13:18 -
You don't need that object. Also, doesn't the railgun from Dark War II travel through walls? If it does, than you don't need it.
http://www.klik-me.com
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 TCC
Registered 21/05/2006
Points 40
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26th May, 2006 at 00:39:59 -
no it doesnt travel through walls, no one willing to make a railgun engine?
hm?
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 Radix hot for teacher
Registered 01/10/2003
Points 3139
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26th May, 2006 at 08:31:09 -
You don't need the move safely object. That's for neubs. Try this for example, for the loop that would move the bullet to the right:
On loop [whatever]:
+Bullet is not overlapping a backdrop
+Bullet is not overlapping [enemy group]
---Bullet: set X to X("Bullet")+1
n/a
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