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Werbad



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  18/09/2002
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  235
18th July, 2006 at 07:05:24 -

Looks good, but the ropes seems a little too elastic... is it possible to make less elastic ropes with this engine?

 
n/a

ben mercer

Possibly Insane

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  11/07/2004
Points
  2538
20th July, 2006 at 09:52:25 -

Not without some horrible thing called verlet integration :S

Radix: Making objects fall apart is harder than it may seem, because if an object is moving as it breaks then the pieces must retain the velocity that the original bit did.

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

Radix

hot for teacher

Registered
  01/10/2003
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20th July, 2006 at 22:52:03 -

Yeah but I'm pretty sure you could do that in like two events.

 
n/a

Dalal



Registered
  28/03/2004
Points
  307
21st July, 2006 at 17:05:21 -

This is amazing! And it looks fun. I know its not complete, but is there a chance you could release an executable of the app so we can play around with it?

 
.bin there done .dat

ben mercer

Possibly Insane

Registered
  11/07/2004
Points
  2538
21st July, 2006 at 19:25:49 -

Sorry no exe for now. I don't want to go overboard on tech demos so i can continue working on the engine and eventually make a game.

@Radix: Yeah maybe, i'm not so sure really. It's about working around the code below, which has caused me terrible problems before.

always
-create object X relative to object y
-set alt value of object X to alt value (object Y)

This seems to work at first but you will find that if multiple object X are present at the time, only one of them will complete the alterable value transfer. I've also had even worse problems with this code such as objects spawning infinitely, covering the entire screen

If anyone has a good method of getting around this annoyance I would very much appreciate hearing it from you.

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

Deleted User
21st July, 2006 at 19:29:50 -

Wouldnt it work by just making two Always events?

always
-create object X relative to object y

always
-set alt value of object X to alt value (object Y)

I suck!

 

Deleted User
23rd July, 2006 at 11:40:31 -

Thanks!

 
   

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