What do you feel makes a good platformer game? Is the the look and feel of the levels, or the things the character can do (eg Is a game with Wall Jumping better than a game without?) or what?
I think that being ablet o perfectly control your character is the key. If you miss that jump or hit that flame-thrower thing, then it should be your fault, not the controls. Does anyone agree with me? Anything I've missed out on? Do you think that I'm not making any sense? Please, disuss!
Yes control is very important on a platform game. I for some reason, always look forward to the bosses. I just love them. Also good music helps alot too. I like hidden passages, things you find by accident or you have to look around in order to.
Interaction and originality, themeing and character-design for me mainly though. Story is important I suppose but then I dont always think about the story during gameplay.
Ohhh aNd I like useless things like little animals that cant hurt you, but hop around looking cute, and also in Rayman advance, theres like little toadstools that dance and stuff
The point about it always being the player's fault rather than the game's is exactly what I was going to say (especially as I've been playing Prince of Persia 2 quite a lot recently).
Music does seem to enhance platform games quite a lot, in particular.
Theres a tune Andyuk sent me from Sonic rush and I cant stop listening to it
Also, I just had a shower and realised Locoroco is probably one of the best platfomer/puzzle games ive ever played. The physics engines amazed me and the style is certainly original and also, they do pointless things if you leave them alone, like sing and play together so cute
Well, I guess I like lots of weapons and plenty of action. Also, atmosphere and a certain style and feel to the design of the levels instead of them being all the same.
Has anyone here played Astal? A platform game for the Sega Saturn. It was such a simple engine/game but I loved every minute of it! There were no weapons, just some attacks like grab to throw objects, jump punch, super blow, and smash ground...oh, and he could grab really heavy objects and through against foes...That's 5 attacks...I think that was plenty.... in my opinion...
While it might be against the rules, I don't really know, but an excellent platforming game, made in Game Maker, named "Jumper 2" is friggin amazing.
The graphics are not excllent and the midi will make you slightly frustrated. But. there's the pinpoint exactness, the obvious solution, the small special tricks and the abselutely awesome controls that makes Jumper 2 addicting.
It might not be a result of a clickteam product, but it really shows, how good platforming can be.
A question under Penguin's question...how many attacks do you guys think are enough for a platformer. I'm making a platformer right now, and right now it has 6 attacks, you start off with 2 but as you go along you 'level up' and learn the remaining 4, the latter one being the strongest (obviously).