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Penguin Seph



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20th July, 2006 at 13:14:23 -

What do you feel makes a good platformer game? Is the the look and feel of the levels, or the things the character can do (eg Is a game with Wall Jumping better than a game without?) or what?

I think that being ablet o perfectly control your character is the key. If you miss that jump or hit that flame-thrower thing, then it should be your fault, not the controls. Does anyone agree with me? Anything I've missed out on? Do you think that I'm not making any sense? Please, disuss!

 
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RenatoDep

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20th July, 2006 at 13:17:05 -

Lets disuss!

Yes control is very important on a platform game. I for some reason, always look forward to the bosses. I just love them. Also good music helps alot too. I like hidden passages, things you find by accident or you have to look around in order to.



 
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Ski

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Candy Cane
20th July, 2006 at 13:17:28 -

Everything

Interaction and originality, themeing and character-design for me mainly though. Story is important I suppose but then I dont always think about the story during gameplay.

Ohhh aNd I like useless things like little animals that cant hurt you, but hop around looking cute, and also in Rayman advance, theres like little toadstools that dance and stuff

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RenatoDep

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20th July, 2006 at 13:19:51 -

yea good ones Adam, once I am done with all levels of my game, that's when I'll go back and add fun stuff to them and such.

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Candy Cane
20th July, 2006 at 13:24:03 -

LOL screw that i make them first thats why i never finish a god damn game WELL SOON! I WILL! MAYBE EVEN TODAY!

 
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RenatoDep

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20th July, 2006 at 13:32:33 -

yea, and I want to finish mine

 
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Candy Cane
20th July, 2006 at 13:34:35 -

I should hope you will also add cute creatures that are totally pointless but look good lol

 
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David Newton (DavidN)

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20th July, 2006 at 14:08:49 -

The point about it always being the player's fault rather than the game's is exactly what I was going to say (especially as I've been playing Prince of Persia 2 quite a lot recently).

Music does seem to enhance platform games quite a lot, in particular.

 
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Candy Cane
20th July, 2006 at 14:09:53 -

Theres a tune Andyuk sent me from Sonic rush and I cant stop listening to it

Also, I just had a shower and realised Locoroco is probably one of the best platfomer/puzzle games ive ever played. The physics engines amazed me and the style is certainly original and also, they do pointless things if you leave them alone, like sing and play together so cute

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colej_uk



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20th July, 2006 at 16:40:27 -

Well, I guess I like lots of weapons and plenty of action. Also, atmosphere and a certain style and feel to the design of the levels instead of them being all the same.

Oh yes, and a solid bug-fre engine helps a lot.

*looks at bob the schizo*

*hides*

 
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Candy Cane
20th July, 2006 at 16:47:20 -

I FOUND HIM!

 
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RenatoDep

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20th July, 2006 at 17:19:55 -

Has anyone here played Astal? A platform game for the Sega Saturn. It was such a simple engine/game but I loved every minute of it! There were no weapons, just some attacks like grab to throw objects, jump punch, super blow, and smash ground...oh, and he could grab really heavy objects and through against foes...That's 5 attacks...I think that was plenty.... in my opinion...

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Elzevich (Elly) van Müller



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20th July, 2006 at 17:26:58 -

While it might be against the rules, I don't really know, but an excellent platforming game, made in Game Maker, named "Jumper 2" is friggin amazing.

The graphics are not excllent and the midi will make you slightly frustrated. But. there's the pinpoint exactness, the obvious solution, the small special tricks and the abselutely awesome controls that makes Jumper 2 addicting.

It might not be a result of a clickteam product, but it really shows, how good platforming can be.

 
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RenatoDep

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20th July, 2006 at 17:34:28 -

A question under Penguin's question...how many attacks do you guys think are enough for a platformer. I'm making a platformer right now, and right now it has 6 attacks, you start off with 2 but as you go along you 'level up' and learn the remaining 4, the latter one being the strongest (obviously).

 
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Candy Cane
20th July, 2006 at 17:41:41 -

6 attacks it quite alot I think In a good way

 
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