You couldn't get distance in KnP since it didn't have an advanced expression editor nor extension support... The closest would be to get the difference in X or Y position...
But it was like 5 years since i last used KnP so i don't remember that well
ORRRR, you could judt make a circle radius 50, have it invisible, and its always attached to center of the bullet, then when it touches or overlaps the character, have it chase him
angle calculator hasnt been ported to mmf2 yet (at least i think) and the distance formula I tried did look like something Radix did although i probably ended up typing something in wrong cuz it didnt work. i'll try again and let you all know, and thanks for all the help
"Actually sir, we found a tiny unicorn in your exhaust. It was jumping around poking holes in your gas tank." "Oh thank you I did not know that. A tiny unicorn? Wow."
thanks for the heads up on that extension flava, it seems when i read this the first time i must've skipped right past your post lol.
"Actually sir, we found a tiny unicorn in your exhaust. It was jumping around poking holes in your gas tank." "Oh thank you I did not know that. A tiny unicorn? Wow."
You couldn't get distance in KnP since it didn't have an advanced expression editor nor extension support... The closest would be to get the difference in X or Y position...
Fail.
The only limitation is that you have to use alt values instead of brackets and you're finding the square of the distance, not the distance itself.