Well, I know from experience that counters can screw up if their min and max values aren't set right, especially if you're using a graphical representation for the counter. Say if you have Kirby's life gauge showing a value from 1-10 you need to have 10 frames of animation for it, and a min value of 1 and a max value of 10. I had a similar problem with COTG2 for the items. They were done with a counter but every item I picked up showed a healing potion instead of what it was supposed to be. When I changed the min / max values it worked fine. Maybe that's it?
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
The thing is... the counters are actually life counters (so Kirby keeps his damage if he doesn't/can't heal).
I don't think they have a min/max for life counters.
But still... I used the numbers function for the life counters so that you actually use a font to change the style of the numbers.
(What to do?)
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
"The thing is... the counters are actually life counters (so Kirby keeps his damage if he doesn't/can't heal).
I don't think they have a min/max for life counters.
But still... I used the numbers function for the life counters so that you actually use a font to change the style of the numbers.
(What to do?)"
You mean as in using the lives object?
Well...you can set a min and max for the lives object,but they are simply ignored,as you can get below the min and above the max :S.Maybe you should just consider to switch to TGF,and use global counters :3
That would RULE. I love Bubble Bobble. I got the imported "Old and New" version, but because you can't see the whole screen at once (it scrolls), it's kind of awful. I'm sure someone will someday
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
I think it'd actually be a pretty hard game to make. The engine is flawless (IMO). There's a reason why people are still playing it, what, 20 years later? They made it to last, and it's still fun to waste 3 or 4 continues to get past level 99 and try to kill Super Drunk.
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
I've gotten much futher in my 2 month sebatical.
"Kirby no Dentsu - RPG" is about 50% done. Thankfuly, you all have kept an interest into retro games!
I also have an unfinished game called "Arcade" that I will give out for free and do whatever with it if someone wants it... e-mail me, and I'll give it to you zipped, and for free.
Plus, I'm also gonna make a sequel to "Stickman's Adventure".
Any ideas are welcome, but not all are used.
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
I love TGF, but because of the needs of high quality *ahem* i had
to change to MMF. MMF is also very good, but i don't likeMMF2/TGF2 (that's because they don't have any good extensions yet)
Agh! Bubble bobble my love! I passed it to lvl 70 or something with my friend, but then i changed to XP, and the only choice was that scrolling awful thing.
SADNESSSS!
I realize that I've been gone awhile, but that doesn't mean I'm not making games. Lately, I've been fooling around with RM2K (RPG Maker 2000). It's strange... I was working on Stickman and Kirby, but no one gave me any ideas. I was kind of let down, until I found RM2K. I would gladly give credit to anyone who gave me ideas for any of my games. Just saying...
Edited by the Author.
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished