Is there any pre-made RPG engine available, with all basic functions such as multiple objects control, random movements and enemy A.I. ( lets say similar to Starcraft/Warcraft )
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I highly doubt that you will find one. Even when: It would lead you to nothing.
Such an "engine" is this complex that even the developer is lost from time to time. Now guess what happens when YOU try to figure out which value does what! In the end you may master it. But this task surely keeps longer than developing from scratch, talking about years here.
You simply cannot just grab another ones game and use it as yours. You have to understand what`s going on inside. Therefore you have to develop it by yourself. So don't ask for a complete engine. Nobody will give you that.
Start with a small, very small project. Asteroids or something. Then go on with something bigger like Pac Man. Then ... up to the point where you feel that you have collected enough knowledge and experience to create such a game like Warcraft.
While being at Warcraft: That`s nothing for rookies. It's the king's class. And nothing to start game development with. Even with MMF. You need years of experience and knowledge before you can even think about developing such a game.
Rookie? See my downloads list .. Actually i can make an engine such as this one, infact i did most of the stuff working around 15-20 mins for e.g. rpg object movements e.t.c but for much advance stuff like selecting multiple objects all at once through that drag and drog method and then programming them to follow a single given instruction together without assigning them to groups is a confusing job!
So i was'nt looking for a complete engine or planning to make my game powered through it, i would just take few stuff like the one i mentioned above and code my own engine.
If not the whole engine, can anyone just shoot such stuff then?
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(='.'=This is Bunny. Copy and paste Bunny into ur
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Anyway, it seems what you're looking for is a REAL TIME STRATEGY engine. Starcraft, warcraft, multiple object select, yeah, that's a RTS engine youre looking for.
Ok just made this basic movement for multiple objects, you'll see this works sometimes and sometimes it misses the target, overlaps each other but thats ok for some starships as they are moving in space so overlapping can be explained by different Y positions in space thou i can fix it if i want. Maybe you can try downloading it. I'll complete the engine myself but it'll be a lot of hard work making the actual game because almost everything need to be done manually for different levels because of the way the engine will be designed.. check it yourself and try not to look much at the darker side
Have looked at your download list: err ... alright, you're no rookie. You're an advanced rookie. Sory to say that: that's still not enough for such a game you are thinking of here. There's not a single project that would give you the needed knowledge for an RTS
And for your game example here: You need at least MMF 1.5 for such a monster project. Better MMF2 ... looks closer ... err, ever heard about groups and comments?
You miss some very very basic basics. Like how to organize stuff so that you can develop such a huge project. You simply miss experience and knowledge in all areas.
[quote]but for much advance stuff like selecting multiple objects all at once through that drag and drog method and then programming them to follow a single given instruction together without assigning them to groups is a confusing job! [/quote]
Basics! Don't even try to develop everything in the mainapp. Think modular. Track it down into pieces. Build special apps just to tinker around with this pieces. For my biggest project i had hundrets of this pieces ...
I would suggest to go on with some games like Pac Man. You are really years away from an RTS
Edit:
And titles i'am still sure i can complete a RTS engine with few adjustments in just within an hour. The only thing stopping me right now is the enemy A.I. thou i'll handle that too somehow
Edited by the Author.
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(='.'=This is Bunny. Copy and paste Bunny into ur
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And titles i'am still sure i can complete a RTS engine with few adjustments in just within an hour.
<--- ROFL. Then i wonder what made the developers of Warcraft spending dozens of dozens of Manyears to finish it. And i wonder why you even aks for help here
I create klik games since years. I even made a very complex RPG that took me three years of development. I think i know what i am doing and what's possible. And i am for sure not able to create a basic RTS in an hour. Even not in weeks
But everybody has the right to make his own mistakes. And yeah, maybe you are a genious. Do it. I'll check back tomorrow ...
lol.. actually, my actual project for which i arranged all the graphics was not a RPG and it took me around 2 years to reach its current state, which is just a 70% completed engine. Thats another thing that i never worked on it so much, sometimes after several months. Its just that i get bored and then stop working.
This planned RTS will be much more fun to make and is expected to have a smooth development cycle. Few hours ago i was struggling with some graphical work and basic RTS interface but.. maybe theres a lot to do now
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(='.'=This is Bunny. Copy and paste Bunny into ur
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Klik with the kid!
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
25th October, 2006 at 15:00:11 -
I don't think he understands.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Indeed. He don't want to understand. But as told above: everybody has the right to do his own mistakes. That's the best way to learn. You never believe others until you stumbled into the same traps
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
26th October, 2006 at 04:10:14 -
Yeah, but he apparently isn't planning on using his own RTS engine, which is a mistake in itself. We'll see how well it goes. I don't even think he's an advance rookie.
I think it's a she btw... I think.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
HBK is one confusing account really. She/he said she is 14, but also said she/he is 17 BUT is still too young to have sex. But yeah, let's see how this RTS with platonic premade RPG engine turns out.
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
26th October, 2006 at 04:29:59 -
(I think)Sex in the US is only legal when your 18 or older unless you have parental consent, which I'm guessing most children don't get. Not like they care.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
ill tell you, i made a RTS engine, for a Educational game im making (wich, due to NDA, i cannot post any screens or whatever)
its a simpple game, where you just have to tell people to gather stuff and go to buildings and stuff like that... and ill tell you... ITS A HELL LOT OF WORK doing a RTS engine in MMF, just because it doesnt work well with objects of the same type/group. and this game has no battle at all, if it had it would even harder to accomplish.
BTW, RPG engines (such as final fantasy, or even action rpgs) are so easy and nice to do! ^^
Dude, you couldn't even find the "Paste into Background" by yourself. How in the hell do you expect us to take you seriously?
Make your RTS game, and if you finish it, and it's not complete crap, I will; in fact, eat a hat. I'll even post a youtube video of it. MY hat; my filthy, sweat and grime laden, MC Chris signed, hasn't been washed in 2 years green hat. The one in my avatar. I will consume it entirely if you prove me wrong.
That said, I'm sure I'll be enjoying my hat for years to come.