Does anyone have any really great helpful articles on making a good solid custom platform movement engine. Not one that explains how X,Y co-ordinates work, but just a relatively easy to make platform movement. I've tried searching for them but i never get great results.
To make a solid platform engine, you'll probably need to use fastloops, or detectors, or both.
It is usually most efficient if you create a solid rectangular object(the same size as your character sprite) and use that as a mask object, to handle all the movement, and set the character to be at (0,0) relative to the mask.
I know a fair bit about fastloops and detectors, i just need to know how to use them well, and incorperate them in with alterable values well, to make a good engine.