Does anyone have a step by step article or manual to making 360 degree movement. Pretty new to the stuff, i've looked at the articles but i havent really come to understanding them very well.
Just download the Advanced math object, have the Value A of your object be its direction (angle from 0-360)
When you want it to go forward, have its x/y positions be set to "Xpos(AO) + "Sin from A-math object (Value A(AO))" / "Decimal offset of A-math object", and likewise with y using cosine instead of sine.
For left/right and backwards, simply use (Value A(AO) + 90, +180, and +270), respectively.