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![](http://www.voimalaitos.org/images/avatar2.jpg) Jarzka
Registered 26/12/2003
Points 270
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2nd December, 2006 at 14:11:40 -
Any idea how to make realistic lights which cannot across the walls? If I just a make circle light object, it can go over the walls.
And anyway it would be nice that every area is black except the area which is in ligh-object.
Some somebody understood.
n/a
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![](http://i.imgur.com/iai3rjJ.png) DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
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2nd December, 2006 at 15:02:15 -
Who did?
Old member (~2004-2007).
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![](http://img111.imageshack.us/img111/956/outputzx6.gif) Pixelthief Dedicated klik scientist
Registered 02/01/2002
Points 3419
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2nd December, 2006 at 15:49:10 -
Having glorious skills coding needed for great justice, making light hard in place.
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
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![]() Ski TDC is my stress ball
Registered 13/03/2005
Points 10130
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2nd December, 2006 at 16:24:47 -
Maybe using some sort of complex particle effect?... or simple particle effect to those who code ¬_¬
n/a
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![](http://img111.imageshack.us/img111/956/outputzx6.gif) Pixelthief Dedicated klik scientist
Registered 02/01/2002
Points 3419
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2nd December, 2006 at 16:39:23 -
if your game is tilebased, its somewhat possible. Thats about it.
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
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![](images/noav.png) Deleted User
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2nd December, 2006 at 16:41:11 -
I know how to do it xP but im too lazy to even explain
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![](http://img111.imageshack.us/img111/956/outputzx6.gif) Pixelthief Dedicated klik scientist
Registered 02/01/2002
Points 3419
![Game of the Week Winner Game of the Week Winner](tags/cup.gif) ![Weekly Picture Me This Winner! Weekly Picture Me This Winner!](tags/picturemethisbandit.gif) ![You've Been Circy'd! You've Been Circy'd!](tags/circy.gif) ![VIP Member VIP Member](tags/vipbadge.png) ![I like Aliens! I like Aliens!](tags/greenalien.gif) ![Evil kliker Evil kliker](tags/skulltag.gif) ![The Spinster The Spinster](tags/spin.gif)
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2nd December, 2006 at 17:26:32 -
Always: Counter + 1
Every 1 Second: Set Alterable String for TXT to "FPS: " + string$(Counter), Set Counter to 0
"FPS: "
Thats how.
Edited by the Author.
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
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![](http://i.imgur.com/UX8be.png) Silveraura God's God
Registered 08/08/2002
Points 6747
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2nd December, 2006 at 18:09:14 -
I don't see anyone asking how to do a FPS counter, where'd that come from?
http://www.facebook.com/truediamondgame
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![](http://img153.imageshack.us/img153/3927/1kc8.png) /\/\@RCU$ [Modern Game Creations] GOTW Cheater
Registered 06/11/2006
Points 688
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2nd December, 2006 at 19:13:15 -
Change the Opacity when making your light, that should work. Change it low to like 7.
/\/\@R(U$
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![]() axel Crazy?
Registered 05/02/2005
Points 4766
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2nd December, 2006 at 21:37:18 -
*axel agrees
n/a
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![](images/avatars/55.gif) Klikmaster Master of all things Klik
Registered 08/07/2002
Points 2599
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3rd December, 2006 at 06:30:31 -
http://andos.stiaxies.net/readcomment.php?id=63&type=1
n/a
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