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AndyUK

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26th March, 2007 at 21:36:07 -

Ive never had a major problem because I usually give each new save a different filename. I end up with 100's of near identical files but at least ive got enough copies to go back to if if there is ever a problem.

One problem I had was moving frames, When i made Buzz the squirrel 2 (with TGF) i encountered a problem where I couldn't move frames without the whole thing crashing so i has to have my levels in a strange order. That was fine because i usually use 'Jump to frame' rather than 'goto next frame'.

 
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Silveraura

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26th March, 2007 at 22:06:46 -

I have absolutely no clue how people manage to screw MMF2 up so badly... I've designed many things with 800+ events, and as long as you know what the hell your doing, you shouldn't have any crashes. Even game performance will stay at a maximum if you have common sense and work cleanly.

For example... don't let events constantly loop if they aren't needed.
Don't do this.
Every 0.5
If Object Exists
--- Do something to it.

Do this instead.
If Object Exists
Every 0.5
--- Do Something to it.

Simple stuff like that will make the program have to make much smaller loops, and improve performance.

 
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Fifth

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26th March, 2007 at 23:34:41 -

Well, the bugs and corruptions have to be caused by SOMEthing, right? I mean, I've learned a few things to beware in MMF 1.5...

Like, if you delete any qualifiers from an object, do it one at a time, checking each time that the qualifier's truly gone.
Or, if you're dealing with an extension object that stores its own graphics (like the Text Blitter or Alpha Channel), don't ever delete or create any of them during runtime, and always keep at least one instance on the level.

But still... seeing that bad object appear is always so horrifying. I always go into super-quarantine mode whenever I see one.

 
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Johnny Look

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27th March, 2007 at 04:20:08 -

Unfortunatly I was only kidding about sueing clickteam.

I think the problem wasn't caused by the events, there was only about 300.

 
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axel

Crazy?

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27th March, 2007 at 05:53:24 -

My MMF2 hasn't crashed even once since I got it, and I can't remember the last time it happened with MMF 1.5, because it was so long ago, and it's only happened a couple of times.

But yeah, it's been said many times before: Keep backups and save your work often.

 
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DaVince

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27th March, 2007 at 06:08:01 -

"no he was kidding about sueing clickteam"

You take the fun out of everything.

 
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Assault Andy

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27th March, 2007 at 08:25:52 -

Well you've learnt the hardway, like countless others, to back up your work! As harsh as this sounds, I find myself repeating it whenever someone loses important data. It's a real frustrating problem, but I hope you'll backup in future. I back up my work to USB and I also save multiple versions of each file as I go along. Simply go to File>Save As, as opposed to just saving. This way if one corrupts you'll have another version of it from not too long ago. It also helps if you make a major change and then decide you don't like it.

However it would be good if you could send that corrupted file to Francois on clickteam.com he's often looking for bad object examples to study so that he can try to fix the problem. Good luck with your next project.

 
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Also creator of ZDay20 and Dungeon Dash.
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Ski

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27th March, 2007 at 08:47:49 -

Is hardway all one word?

 
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Johnny Look

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27th March, 2007 at 08:55:56 -

How can I reach François ?

 
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axel

Crazy?

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27th March, 2007 at 08:59:23 -

Clickteam.com, duh. Look on the forums. Or try the Gwerdy chat thing or something.

 
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Johnny Look

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27th March, 2007 at 09:03:36 -

I already tried in clickteam.com, I was looking for a email adress.

But yeah I'm going to look on the forums.

 
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Del Duio

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27th March, 2007 at 12:04:17 -

BACK UP your work!

Truer words were never spoken. I have been backing up Hasslevania with two files, and at the end of the day another file. So right now I have about 20-30 backup files that have the date in the filename (ex. BACKUP-HV-032707).

MMF1.5 crashes on me on occasion, but as long as you have the backups, you're golden.



 
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JFrudy



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27th March, 2007 at 12:49:44 -

i've had the 'bad object' thing happen to me too. im not sure what causes it, but i thinks its when you delete something in some odd instance. idk. its a bitch


 
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Hayo

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27th March, 2007 at 12:53:25 -

Oh crap, that sucks, the same thing happened to me when I worked on a new game for two days and it started to be pretty cool. I first killed all the people that told me to make backups (NOBODY makes backups of everything every day), then I just restarted the project and it actually turned out better than the first one, just like WillWill said. So in the end I was happy MMF2 fucked me.

 
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Del Duio

Born in a Bowling Alley

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27th March, 2007 at 14:21:54 -

Hayo said: "NObody makes backups of everything every day"

I do now, I've learned my lesson!

 
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"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!
   

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