I've mentioned this before? Lol, no wonder it felt familiar. Wow, I'll be glad to be sane again once I graduate .
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Graphics take ages, since I'm a perfectionist. And since I don't Click full-time anymore (which I did back in school and sixth form), I haven't had a chance to get used to the bugs in MMF2.
I can think up great ideas, but they're always either too ambitious or I can't be bothered. It's a creativity burn-out i think. I spent the last 14 years drawing, scripting, modelling or coding, and my brain's finally had enough, lol.
Nothing keeps me from creating games, I've just decided to not create for a few months (or years) perhaps and do something else for now. I've just released 3 games in a row and I'm finishing up another one and then it's been enough for now.
I always do that. Spent the fall & winter months on creating games, do other stuff in the spring & summer months. Waste of time to spent hours behind a computer when the weather outside is nice.
I know the game will never turn out just the way I want it to. I have such good ideas, but I don't know if I could handle letting them go to waste on middling execution.
I think a lot of the decent commercial games out there have kinda demotivated me too. I first started in the Click Community because there were no good games out there and all the fun ones were free/shareware. Back in those days, decent games were like Doom, Duke Nukem, Quake, all those boring games that couldn't keep your attention for more than a week (and cost about a week's wages to buy too).
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.