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Muz



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25th September, 2007 at 04:24:45 -

Not that there's anything wrong with klik, but I've noticed that klikers tend to have a view of game that's more biased towards certain things, like SNES or Sega Gen/MD style games. And I guess I want to see things from a view of other fanatics, to see what it's like for people who don't depend on an event-based programming system where the frame is strongly biased towards making 2D games.

So, any recommendations? Sadly, I've found a lot of other game maker sites to be sad, either too technical or the games are too simple/boring. At least with klik, even the newbie-ish games are entertaining. The best non-klik I've seen are those from AGS, RPG Maker, and the new trend known as interactive fiction.

 
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DaVince

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25th September, 2007 at 08:42:26 -

I'm a member of the Spherical community. It's based around the RPG creation system Sphere. Really helpful people there.

www.spheredev.org

 
Old member (~2004-2007).

Jinx



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25th September, 2007 at 09:08:42 -

oh no! non click must destroy!!!!!
KILL KILL KILL KILL KILL KILL
//enter script call noob


a noob? thats funny, he is listed as
an Administrator and has 22157, dc points. whatever that is.


....
Have you tried home of the underdogs or
game hippo.com?
Also good roms sites are few. This french site is good for roms http://www.planetemu.net/index.php?section=roms&dat=300&page=m


also bizarre wound productions is a site with games.
http://www.djmoonshine.com/Poe/games.html

whooops! thats self promotion.

Bad me!!

 
bizarre wound games.
http://www.djmoonshine.com/Poe/games.html

AndyUK

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26th September, 2007 at 18:45:49 -


Originally Posted by Muz
and the new trend known as interactive fiction.



We were doing all that back in the 80's. They were known as Text adventures back then.

 
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AndyUK

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27th September, 2007 at 10:05:43 -

Linking to rom sites is probably against the rules.

 
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Ricky

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27th September, 2007 at 21:20:04 -

My understanding is that as long as i own the game, I can download a copy to play on my computer legally. If thats not how it is, then i don't care, because thats how it should be. I should not have to pay for games that i already bought back in the 90s.

 
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Noyb



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29th September, 2007 at 14:49:56 -

The Independent Gaming Source: www.tigsource.com
It's run by Derek Yu, the guy behind Eternal Daughter and I'm OK. Compiles a list of interesting indie games on its blog, and the users on the forum really seem passionate about their work.

 
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29th September, 2007 at 17:59:43 -

there's a community site for a C++ library called Allegro, located at www.allegro.cc - very friendly and helpful people and they make everything from "klikkish" games to full blown 3D things

 
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Muz



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1st October, 2007 at 21:58:48 -

Hmm.. I'll check out Spherical & TIGSource later on. I won't do anymore C++ games though. I ended up remaking all my C++ games into MMF 2 last month and it took me less time to make.

Yup, I've been on HOTU for ages, never really like GH. Both have suprisingly few good games, aside from IF and roguelikes. And IMHO, HOTU is very heavily biased towards klik games, I can't believe how they could put some of the crappier klik games at the same rating as classic games like Jagged Alliance, X-Com, or Betrayal at Krondor.



Originally Posted by AndyUK [Ectoprods]

Originally Posted by Muz
and the new trend known as interactive fiction.


We were doing all that back in the 80's. They were known as Text adventures back then.



Nope, technically, IF != text adventure. Text adventures are more of a 'pick up, things, solve puzzles' type of game. IF focuses less on puzzles, more on how you can interact with the environment that you just can't do graphically. E.g. like putting ice cubes in a drink instead of water and watching them melt. Those little things that have no point whatsoever in IF games are what makes them so fun . If you play the new games and compare them to the ones back in the 80s, you'd can see the difference. The biggest one being that there's no 'You don't see how you can do that' message when you try to do something that doesn't solve the puzzle. But most of the people who make them also get confused between the 2 genres, so I can understand

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Ski

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2nd October, 2007 at 06:48:19 -

www.gamebuilder.info. It is new bare in mind

 
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Tim

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2nd October, 2007 at 07:01:36 -

*sigh* here we go -_- lol

 
http://www.SilverNova.co.uk


AndyUK

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2nd October, 2007 at 11:13:12 -


Originally Posted by Muz
Hmm.. I'll check out Spherical & TIGSource later on. I won't do anymore C++ games though. I ended up remaking all my C++ games into MMF 2 last month and it took me less time to make.

Yup, I've been on HOTU for ages, never really like GH. Both have suprisingly few good games, aside from IF and roguelikes. And IMHO, HOTU is very heavily biased towards klik games, I can't believe how they could put some of the crappier klik games at the same rating as classic games like Jagged Alliance, X-Com, or Betrayal at Krondor.



Originally Posted by AndyUK [Ectoprods]

Originally Posted by Muz
and the new trend known as interactive fiction.


We were doing all that back in the 80's. They were known as Text adventures back then.



Nope, technically, IF != text adventure. Text adventures are more of a 'pick up, things, solve puzzles' type of game. IF focuses less on puzzles, more on how you can interact with the environment that you just can't do graphically. E.g. like putting ice cubes in a drink instead of water and watching them melt. Those little things that have no point whatsoever in IF games are what makes them so fun . If you play the new games and compare them to the ones back in the 80s, you'd can see the difference. The biggest one being that there's no 'You don't see how you can do that' message when you try to do something that doesn't solve the puzzle. But most of the people who make them also get confused between the 2 genres, so I can understand



Thats probably more to do with old better technology than the two actually being different genres.

The term text adventure was coined because a large amount of the games were just text. But even those with pictures were called that until later on.

 
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