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Xhunterko



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  07/05/2003
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25th September, 2007 at 13:57:30 -

Okay, lets say i want to create a lemmings or worms type game/clone. I have mmf 1.5 and i would like to ask a couple things. First, we know the lemmings react to gravity, every single one of them. We also know they react to walls, obstacles, and lemming creations. We also know, that they each cant have there own little 4 or 6 custom movement sensors on them.

So, question: can i achieve the same thing with a single floor detector attached to each lemming? Would the lemming and the detector be created at the same time, or should i have a hundred so detectors in my frame somewhere?
About the worms, whether i use 4 or six, should they each come with their own 4 sensor sets? (top, down, left, rigth) To achieve that effect. And, how can i switch worms? Im sure theres a tutorial somewhere on this site but im tired of looking forever. Anyway, thanks.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
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I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

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Hernan



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  04/03/2003
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25th September, 2007 at 14:12:17 -

http://www.create-games.com/article.asp?id=1639

 
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Fifth

Quadruped

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VIP MemberGOTW JULY 2010 WINNER!Kliktober Special Award TagGOTW HALLOWEEN 2011 WINNERPicture Me This Round 51 Winner!
25th September, 2007 at 14:14:13 -

How 'bout a fastloop movement?

http://www.create-games.com/download.asp?id=6764

 
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»xerus



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  28/06/2002
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25th September, 2007 at 15:36:31 -

I second fastloop no-detector method.

 
n/a

Hernan



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  04/03/2003
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VIP Member
25th September, 2007 at 15:45:57 -

That one's good too. Combining it with embedded collision detectors would give great results.

 
This space is for rent

Xhunterko



Registered
  07/05/2003
Points
  1015

VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
26th September, 2007 at 15:17:12 -

I actually have the download you mention but found it too difficult. And i reserve my judgement for things like that unless ive tried it out in a massive quick scrolling level.
The reason being, is that most custom movements on here rely on large amounts of detectors, long code, or complicated equations with no comments. And, after all that, the enemies still fall off the obstacles and around the playfeild and off the screen. However, i was able to understand this one and maybe i can get it to work. Because, having guys just going left and right sucks. Plus i need to get my ninjas to behave. Thanks.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko
   

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