Posted By
|
Message
|
Zi-Xiao
Registered 29/07/2002
Points 537
|
6th November, 2007 at 23:46:52 -
For some reason, my character in a platform game is falling through the floor when he's off the screen even a few pixels. I've checked the "check for collision off screen" option for the frame. I'm using mmf2.0. Any ideas why this is happening?
n/a
|
Pixelthief Dedicated klik scientist
Registered 02/01/2002
Points 3419
|
6th November, 2007 at 23:52:36 -
Check for collision would have been the prime offender
I'd say, if you're using custom movement or such, or just in general, make sure that the player and all detector objects have both the "Destroy object when too far from playfield" and "Deactivate when too far from window" options both unchecked.
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
|
Zi-Xiao
Registered 29/07/2002
Points 537
|
7th November, 2007 at 00:11:29 -
yes, those options are unchecked. Still, the problem presists.
n/a
|
Zi-Xiao
Registered 29/07/2002
Points 537
|
7th November, 2007 at 00:13:52 -
Nevermind, ONE of the down markers had the "Inactive if too far from playfield" option set to AUTOMATIC. Apparently 6 pixels is "too far form playfield". Stupid mmf.
n/a
|
|
|