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noPE

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18th March, 2008 at 19:38:23 -

this sounds like an mmf problem. loops shouldnt suck up that much cpu usage. i can generally use a tons pf loops of about 10,000+ loops no problem in a real programming language, with barely a few percent shift in cpu usage. are you using heavily nested loops?

anyway, if its gonna be that cpu intensive i'm gonna be very sad cause i want to play that so baad!

 
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Clubsoft

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18th March, 2008 at 19:52:47 -

Intel Quad Core QX9650 @ 4GHz

As for graphics, 7800GTX 512mb, waiting for new stuff to come out before I upgrade

 
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-Nick-

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18th March, 2008 at 19:54:13 -

It's not an MMF problem, it completely depends what the loop your running is. For example a load of loops with collisions would be very intensive. I can happily say though that my game does not have a single collision detection in it

Also, it has loads of (thousands) of rotated objects.

 
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Muz



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18th March, 2008 at 20:01:37 -

You can't really be making it right if it takes up that much CPU power Want me to take a look at it?

Oh, wait, did you just say it uses thousands of objects? That must be it. MMF problem. I scrapped one of my projects because it started to stutter at about 2000 objects

Hmm.. try to lower the amount of objects. Maybe look at what RCT2 did, back in the olde days when having a lot of objects was a problem even for non-klik games.

BTW, I have a 2.4 Ghz P4. But you shouldn't really aim for high requirements, most of us who play free games can't afford the ones for sale. Or are trying to find a fun game for a poor computer.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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18th March, 2008 at 20:05:02 -

My game really has been stripped down since i started making it and it's about as light as i can get it. If you look at the screenshots youll see that you can bend the track any way you like, so i can't draw out readymade pieces.

The best i can do is have a huge overlay object and draw the track into it.

Alternatively, i can add backdrops instead of actives, but it makes the delete button a pain, i will try it though. It will make the delete button lag by a second or two.

 
Project: Roller Coaster is on it's way!
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markno2



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19th March, 2008 at 04:26:10 -

Pentium IV 2.4 Ghz overclocked to 1,000,000,000 Ghz.

 
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19th March, 2008 at 04:28:57 -

Intel Q6600 2.4 Ghz (Quad Core)
Nvidia Geforce 8800 GT
3 GB RAM

Roller Coaster Tycoon: System requirements
90 Mhz CPU
16MB RAM

Image Edited by the Author.

 
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viva/volt

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19th March, 2008 at 06:42:38 -

2.16 C2D and NVIDIA GeForce 7300 GT 128mb (2.5gb RAM), getting a bit behind the crowd now!

 
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-Nick-

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19th March, 2008 at 08:32:21 -

I know Roller Coaster Tycoon has low requirements, but even if i made the game as simple as that it just wouldn't be doing what i wanted. The idea of the game is that you're free to do exactly what you want and complete the level in your own way precisely.

I have created a low-graphics version which basically doesn't have alpha channels, this should run fine on any system. Those of you with Core 2s or high Pentium 4s should be able to run it with the nice smooth alpha channel tracks.

 
Project: Roller Coaster is on it's way!
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AndyUK

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19th March, 2008 at 11:15:26 -

A Zilog Z80 @ 3.5 mhz

 
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Bibin

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19th March, 2008 at 14:39:05 -

I gots me an Intel Core 2 Duo E8400 "Wolfdale" clocked at 3 GHZ. It's great.

 
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-Nick-

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19th March, 2008 at 14:39:52 -

Same as mine, Bibin ^^ but you know that, because i was asking you about it

 
Project: Roller Coaster is on it's way!
http://www.projectrollercoaster.co.uk/
http://www.craftsncreatures.com

Klikmaster

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19th March, 2008 at 15:12:41 -

I have an Intel Core 2 Duo 2.4Ghz and a GeForce 8800 GTS.

It's a shame your game uses up such resources, but a game of that kind can't help it. I'm sure most people nowadays can run it fine anyway.

 
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Kirby Smith

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19th March, 2008 at 23:42:08 -


Originally Posted by Bibin
I gots me an Intel Core 2 Duo E8400 "Wolfdale" clocked at 3 GHZ. It's great.



If you ever have any luck over-clocking that, let me know. I've got an E8500 @ 3.16, but I've read you can get them over 4 on air-cooling alone. Don't have the guts to try it myself though.

 
XBL Gamertag: Rampant Mjolnir

OMC

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18th June, 2008 at 18:12:51 -

I know this was a dead topic, but I gotta bring it up to show you guys how pathetic it is to not afford a new compy.

Dev Computer: 366Mhz 128somethingMB RAM
Internet Laptop that I don't like to dev on (because everyone uses it and it's not in a comfortable workplace-- plus it's just crappy for developing on): (quoted from diag) Processor: Mobile AMD Sempron(tm) Processor 3300+, MMX, 3DNow, ~2.0Ghz
Memory: 382MB RAM

*sigh* So even the laptop that I don't use is older...

 

  		
  		
   

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