First this game involves lot of alien blood but i cant get it under character ive tried changing order etc.
And i have problems with blood is there any good tutos where is show how to make good looking blood so the FPS doesnt drop too much. Atm i can have like 2.5k objects on screen because of blood effects. but im pretty sure i can get it under 500 but its hard as ive thought of hundreds of enemies comin for you in this game.
Anything newly created always starts at the front if i recall. I guess making the player move to the front or the blood to the back when they're overlapping would work.
Unless your blood is animated (or transparent), do the paste into background method. That way you can have as much on screen as you like and it won't take up your active object limit or slow the game down.
Okay i try that paste to background. My blood goes like this:
bullet hits enemy create blood splatter1 at the pos of enemy. (bloodsplatter is what stays)
bullet hits enemy create blood splatter2 at the pos of enemy. (this blood splatter has movement so when you shoot the enemy it does nice effect. and i got like 4-6 of these movin event on 1 enemy but i decided these to fade out and destroy so you wont get 2k active objects.
Now i got that blood fixed but theres now new problem my AI which is simple because of only bugs it goes like this:
Smell range which is 800x800 square.
Smell moves with my character and when bug enters taht square it should move towards me and then try to eat well first harm enough but then. Now i got 100-200 bugs on my level and im planning to add 1000 as the level is 5000x5000 but the AI doesnt work as it should sometimes they follow and sometimes not. I have used alterable values so when they enter alte goes to 1 and when alte is 1 bug moves toward me. So there shouldnt be "lead" bug. Any suggestions?
I'd say you've forgotten to add in the 'Pick one of' condition. Try adding in "Pick one of 'Bug'" at the top of your 'smell detection' event and it should work, what is most likely happening is the game's only allocating the smell range to the first enemy that it 'detects', or loads into the game.
[EDIT] ZOMG, bump of the century. I'm sorry, I found this thread through the 'last posted in' field and I tend to overlook the fact that I haven't been an active member here for years. Next time I'll check the date of the last post first.