I've got this shooter where particles (blood, bullet casings etc) are pasted into the background when they're stopped and then objects themselves are destroyed. This seemed to work perfectly at first but I recently noticed that the elements with the 'paste into background' or 'add to background' commands would only work for a few instances and then stop working. I've never experienced this before and first thougth it may be due to unhandled/undestroyed objects but I created a counter which shows a maximum of 50 objects on the screen.
Work around- If your objects does not conatin Semi-Transparency/Alpha Channel you can paste them to a frame-sized overlay object as a workaround.
No limit!
Would that also work for a really big tile-based (and scrolling) map, LIJI? I tried to do one a while back and hit that damn limit. Would much prefer working with a quicker editor than placing hundreds of 32x32 tiles in MMF.
I remember the Overlay Object had problems with scrolling but I think it was fixed when it was ported to MMF2.
If it causes scrolling problem use it together with Active Overlay.