I have my character shooting bullets, but I only want the bullet to shoot in the left or right direction, BUT when my character jumps it shoots down.. most likely because I have the event as "Shoot in player direction"
Am i going to have to create an invisible active object that follows the player, or is there a better way?
Not sure your solution would work codemonkey; surely the player direction would be down [hence it shooting down in the first place] However if you were referring to the animation direction it'd work.