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Jason Orme

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28th September, 2008 at 03:52:15 -

Hello everyone,

I've been making games since 1998 and while I don't really have any finished games to show off, I do tend to always released demo's of games that are generally well received. Unfortunatly my biggest flaw is that with them being a solo project I fail to have the motivation to continue and somtimes the coding gets alittle too much for me.

So, thats what brings me here.
After months of sitting at the computer, scribbling ideas down, doing abit of animation and the odd piece of coding I ended up with nothing and its time to put a team together to ensure somthing is getting done.

While I do enjoy working on my own projects and the perks being that its my own vision to do what I wish with it when I want. Its about time I worked with a team again.

The motivation a team gives me is fantastic, and all the little pieces of art and coding flying in from different members and all piecing together and emerging into a fantastic looking game is really what i'm looking for... so let me get to the point.

I'm looking to make a platform RPG with big explorable maps and areas, lots of treasure and loot. Monsters from the very small to the large, and great looking weapons and armor to find and purchase. Not forgetting the high-end deadly but rewarding dungeons.

Thats in the simplest form but I'm hoping with a team backing it we can add some more features including a crafting system i.e cooking, alchemy, blacksmithing etc.
I'm also hoping for characters to be customizable, i.e different hair and being able to actually wear the armor they aquire.

But for now, lets keep it simple, I wouldnt want to but too much strain and pressure on the team members, lets just stick to the overall theme, art style and basic platform/combat engine.

Of course i'm always open for suggestions and please keep in mind that this is OUR project and not just mine. I'd just really like somthing to work on.

So, thanks for reading and leave your name if your interested in joining the project so we can begin discussing it in the private forums of a project page I will soon create.

Thanks

- Jason

Image Edited by the Author.

Image Edited by the Author.

 
www.jsofts.com

Jason Orme

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28th September, 2008 at 04:07:02 -

Just did a little Oekaki doodle.. couldn't resist..

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Eternal Man [EE]

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28th September, 2008 at 11:57:45 -


Sounds great! I hope you find your team, the click scene would very much benefit of more rpg's.

 
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Fish20



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28th September, 2008 at 13:50:03 -

A Platform rpg? I wouldn't do a platform one but i'd do a normal top down or isometric rpg.

Image Edited by the Author.

 
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Jason Orme

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28th September, 2008 at 17:16:56 -


Originally Posted by Fish20
A Platform rpg? I wouldn't do a platform one but i'd do a normal top down or isometric rpg.

Image Edited by the Author.



Yes Fish.. A Platform rpg. I wouldn't do a normal top down or isometric rpg.

 
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28th September, 2008 at 17:58:46 -

Yay, a platform RPG!

 
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28th September, 2008 at 18:25:04 -

a top-down or iso would be better for exploring

but if this platform RPG is well done, it's good too

 
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28th September, 2008 at 18:46:44 -

Platformers are awesome, RPGs are awesome so a Platform RPG would be SUPER AWESOME!

I'll help you until I become remotivated to finish my own stuff.

 
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Jason Orme

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29th September, 2008 at 02:18:20 -

Great!

I'm just having a hard time at the moment comming up with an art style, i've tried a few different designs but have yet to find anything that looks proffesional, finished or polished.

 
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29th September, 2008 at 02:23:04 -

maplestory?

 
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29th September, 2008 at 02:37:48 -

Maplestory kicks but. I loved it, but now my computer can't handle it

 
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Jason Orme

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29th September, 2008 at 03:44:05 -

I guess you could say I plan on making a game somwhat Maplestory like, yes. From what i've seen that is.

Think i've done the sort of background art I want, here is alittle basic part of it.
Image


 
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29th September, 2008 at 06:47:07 -

will it be online jason? or a single player?

i love maplestory but i always wished it was a singleplayer game. the experience curve is also whack. im like level 51 since i started playing. its not fun when it takes you 20 hours to get to the next level and youre only level 5x

 
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29th September, 2008 at 06:51:21 -

i like such a games, but only if you can explore like in knytt

 
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29th September, 2008 at 08:49:54 -

oh one thing about those background thingses. i think the black outline around the top makes it look weird. i dunno it just doesnt look right.

 
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29th September, 2008 at 09:30:40 -

What happened to Ravenclaw though?

 
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Jason Orme

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29th September, 2008 at 14:56:43 -


Originally Posted by alspal
What happened to Ravenclaw though?



Its currently on hold, not sure whats happening with it at the moment but I may take some of the coding from it and use it in this project.


Originally Posted by cecil64
will it be online jason? or a single player?

i love maplestory but i always wished it was a singleplayer game. the experience curve is also whack. im like level 51 since i started playing. its not fun when it takes you 20 hours to get to the next level and youre only level 5x



Single Player, problem with multiplayer is that its more noticable when its dead, and when it is, no one wants to play it. Grinding is annoying in any game, if possible its somthing I want to try and prevent by making sure there are enough ways to aquire experience.


Originally Posted by cecil64
oh one thing about those background thingses. i think the black outline around the top makes it look weird. i dunno it just doesnt look right.



Yeah i'm still tweeking the design, my idea was to have any solid surface to have a black edge, still not certain on a art style yet.


 
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Jason Orme

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29th September, 2008 at 15:14:05 -

While on the subject, are there any talented background artists who could help out.
Having real problems designing a tree (always do in every game I make).

Image

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29th September, 2008 at 16:04:28 -

cecil is kinda right

 
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Jason Orme

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29th September, 2008 at 16:34:39 -

About what? The black lines? If so then yeah I agree its better without.

 
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Jason Orme

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30th September, 2008 at 00:10:26 -

Abit more background art.

Image

 
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30th September, 2008 at 00:26:44 -

id play this for sure! based on that background work alone! lol.

free roaming action rpg? or you gonna do turn based? or maybe something like TSE:2?
i prefer action any day.

 
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Jason Orme

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30th September, 2008 at 01:05:04 -

Thanks.

Its to be a free roaming action rpg.

 
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30th September, 2008 at 01:37:06 -

awesome! keep up the good work
how did you learn how to draw that well!?!?!

Image Edited by the Author.

 
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Jason Orme

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30th September, 2008 at 02:06:10 -

Thanks, not sure how I aquired my style, mostly from trial and error making all ranges of different art styles for games. With every new project I make I seem to improve, but getting all my GCSE's in art probably helped to some extent. Mainly just a love for pixels.

Finally got some enemies drawn out, seem to be pretty set on the style if anyone wants to join the project and help draw, animate or code.

These enemies are for this area of the game, not certain if this is the starting area or not (probably not) but its just an example of one of the many explorable areas I plan on doing.

Image

Image Edited by the Author.

 
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30th September, 2008 at 02:45:40 -

set up a forum for project members to communicate on this.
start a design document that can be discussed and edited over time.
i'd love to join in. not much time to do any significant drawing or coding, but id love to help get this off the ground.

 
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Jason Orme

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30th September, 2008 at 03:20:02 -

I've created a project page which can be found here http://www.create-games.com/project.asp?id=1333
Could you explain more about a design document and how I should go about it?

 
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1st October, 2008 at 23:59:24 -

The document is where you list all the features the game has to offer. For example, you'd list all the equipments it will have, or all the actions the hero will perform.

With a document, a programmer will then analyze it and come up with a rough idea to on how to code the features.

If you need forum space, I can offer you one on my site.

 
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1st January, 2009 at 22:25:31 -

Send me a PM, i specialize in platforming battle engines, epically ones with tons of action and crazy aerial combos of the like. (too much DMC/Kingdom Hearts 4 me ><

 
Well well well.



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1st January, 2009 at 22:31:14 -

The Background art is really tasty

 
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1st January, 2009 at 23:46:00 -

Only just seen this - beautiful artwork on the old background!!

 
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2nd January, 2009 at 01:44:14 -


Originally Posted by Remius Norumenu
Send me a PM, i specialize in platforming battle engines, epically ones with tons of action and crazy aerial combos of the like. (too much DMC/Kingdom Hearts 4 me ><



Kingdom Hearts fan?! Yes! I loved KH's Aerial Combos. They were just plain awesome. I'm still trying to defeat Sephiroth at level 51. >_<

Edited by W3R3W00F

 
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2nd January, 2009 at 02:48:20 -

Jason Orme has decided to put this project on hold until he gets his RPG Open Source done. He's deleted the original project page and everything. He's making RPG Open Source so that he can learn the RPG programming skills necessary to make this game.

 
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2nd January, 2009 at 06:06:28 -

If its a platform RPG, that means there is no separate battle screen, correct?

In that case, he mostly just needs to create a platforming/battle engine, some menus and a good dialouge engine, then AI and such.

 
Well well well.



That is all.

Jason Orme

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2nd January, 2009 at 17:30:14 -

Thanks Jon Lambert for filling them in.

Yes the project is currently on hold and i've removed the projects page along with another project of mine.

The current project now is to create an open source rpg engine for everyone to use, and progress is going very well at the moment.

You can view the project here

http://www.create-games.com/project.asp?id=1406

 
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