The Daily Click ::. Forums ::. Klik Coding Help ::. Global animations
 

Post Reply  Post Oekaki 
 

Posted By Message

eyeangle



Registered
  12/06/2003
Points
  1683
14th October, 2008 at 01:16:06 -

Is it possible to have one level where I can change the animations of objects and have them change throughout the entire game?

I have 30 levels and have to change a few pixels on an active object, I don't want to have to do it 30 times every time I make a small change.

Thanks.

 
theonecardgame.com

Del Duio

Born in a Bowling Alley

Registered
  29/07/2005
Points
  1078

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!Evil klikerHasslevania 2!The OutlawSanta Boot
14th October, 2008 at 03:59:23 -

You can set that active object's memory option to global, and then all the changes SHOULD be made for every instance of that animation throughout your game. One thing though sometimes in MMF1.5 when I'd do this it'd only change some of the active objects, but that was likely a bug. With MMF2 it should work okay.

 
--

"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!

Del Duio

Born in a Bowling Alley

Registered
  29/07/2005
Points
  1078

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!Evil klikerHasslevania 2!The OutlawSanta Boot
14th October, 2008 at 04:00:43 -

Oh wait a second, do you mean adding pixels to an animation at runtime? If so, I don't know how you'd do that sorry.

 
--

"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!

eyeangle



Registered
  12/06/2003
Points
  1683
14th October, 2008 at 04:34:27 -

Yeh I mean adding pixels to an animation. That's really annoying if MMF2 doesn't have this feature, I can imagine it has annoyed a lot of animators before.

 
theonecardgame.com
   

Post Reply



 



Advertisement

Worth A Click