Posted By
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Message
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eyeangle
Registered 12/06/2003
Points 1683
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14th October, 2008 at 01:16:06 -
Is it possible to have one level where I can change the animations of objects and have them change throughout the entire game?
I have 30 levels and have to change a few pixels on an active object, I don't want to have to do it 30 times every time I make a small change.
Thanks.
theonecardgame.com
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Del Duio Born in a Bowling Alley
Registered 29/07/2005
Points 1078
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14th October, 2008 at 03:59:23 -
You can set that active object's memory option to global, and then all the changes SHOULD be made for every instance of that animation throughout your game. One thing though sometimes in MMF1.5 when I'd do this it'd only change some of the active objects, but that was likely a bug. With MMF2 it should work okay.
--
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"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
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Del Duio Born in a Bowling Alley
Registered 29/07/2005
Points 1078
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14th October, 2008 at 04:00:43 -
Oh wait a second, do you mean adding pixels to an animation at runtime? If so, I don't know how you'd do that sorry.
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
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eyeangle
Registered 12/06/2003
Points 1683
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14th October, 2008 at 04:34:27 -
Yeh I mean adding pixels to an animation. That's really annoying if MMF2 doesn't have this feature, I can imagine it has annoyed a lot of animators before.
theonecardgame.com
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