There appears to be loads of activity on TDC lately, especially in the forums, yet there doesn't seem to be as much download activity, either in terms of uploading or downloading of games. My point, therefore, is this:
What game(s) is everyone working on, how much progress has everyon made and how much time is everyone dedicating to their game(s)?
The only project i currently have on the gs T3: The Arcade Game, i'm making progress with the game engine and am decating approx 1-2 hours a day to it.
i have made a full game which i will upload today or tomorrow and i just finished the first stage in my new blood thirsty ninja game where you can unleash and unlock new attacks and moves to kill your stupid enemys.
some one blows there nose and YOU want to keep it!
Final exams Also designing some circuits for an engineering project, but I forgot how to use Protel
I'm quite excited about my game, though. It looks like the new flexibility from the editors are going to be better than I've intended, so, I'm going to post a projects page on it after I get both the creature and weapon editor finished. The creature editor is flexible enough that you could make trolls, orcs, octopuses, elephants, etc, and the combat system should recognize each, let you attack different parts, etc.
The interface doesn't really support aiming at the eyes of bats and stuff, though that could be changed later. Point is, the creature data system supports it
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Working on a game called Malayalam - Island of Mysteries, but the problem is that I have like 0.5-1 hour per day for it and usually that's highly inefficient time, so you got the picture. Previously as a student when I still used to study I had all the time in the world to make games. After I graduated it has been totally different. Now I have like a half a dozen game concepts in my mind that I would seriously like to tackle, but no chance. I think I'll need to hire someone creating them for me.
I am working on Baby Ghost. My game with the little purple ghost in my avatar. A platform adventure game, I was going to do a project update on it, but I wanted to get my old demo out first and begin work on another map.
I am also working on updating my Signature Creator from back in August.
I'm sometimes working on Alpha Zero. Sometimes meaning I haven't done anything to further it's creation in weeks. Too busy playing Fable 2 and trying to get a decent back-up system running.
My list goes on. I'm not currently really working on anything... I've been busy and my motivation in my free time has been lagging.
But! Off the top of my head, the projects that I dabble in from time to time:
Balding Overweight Man
The Squeezebox Ninja
OldManClayton cartoons
Splotches!
There are a ton of other projects I'd like to finish one day, but these aren't even really progressing right now, so...
I'm working on (untitled project). It's an apocalyptic platformer that takes place in the far future, after humans are extinct and all that remains is artificial intelligence.
The premise is that you're a humanoid robot, aided by a supercomputer. The supercomputer gradually develops forms that you'll be able to morph into, to improve the gameplay.
I've developed a storyline, a minimal amount of music, some of the engine, and right now I'm working on graphics... making graphics is usually where I give up on a project though.
I've got my little project that a couple of you guys will know about, that keeps me busy for a few hours a week (it's looking like it should be done before 2009 ). Between that, school and going out I have very little time that I dedicate to making games.
Final version, I hope. It's poorly documented, just enter filename human and click load for an example of the humans that'll be in game, and then click Random attack for an example of what would be hit in an average randomized attack
I love how it saves me time and brute force design by autocalculating all the parts it's going to hit AND it lets me change the size of the body part if I ever feel that it's too unbalanced, without me doing it by hand. If I had the idea of making this editor earlier, I could've done more progress on it, rather than worry about making the body parts balanced.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.