I already know how I would in blitz basic, but in MMF2 and all previous click products i've struggled getting this to work without bugs:
how to I select specific active objects in conditions to do certain things.
basically i have a game where theres many units, they can be selected/unselected using flags and they all have id for an alterable value that is always a different number from object to object
every time i try to make conditions to handle these objects, it seems multiple instances other than the one im trying to manipulate are being modified also
Seemed to work out fine for me, i think you've gotta make sure you've added an event that's unique to that one unit, so for me the unique event is "cursor overlapping unit"
-= Event =-
"Cursor" Overlapping "Unit"
Mouse left clicks on "Unit"
easily picking whole groups of objects with certain properties, easily distinguishing between objects. they just havent yet made extremely complex things possible without alot of hard effort