I know you guys've had MMF2 and known how to actually use it forever now, but I just started to really get into the layers that are inherrent to the program this past week. Wow, they're so friggin' helpful it's not even funny. Parallax options aside, they are completely awesome for inventory screens or game maps or a host of other things that used to require to be on the main frame and clutter everything up (z-order wise). I've been going back through my game and separating objects by layer and now I have zero z-order issues that sometimes pop up when a bunch of new objects get created at runtime.
I guess that's it, I'm so glad I bought MMF2 and here's another reason why.
(What a great commercial this'd make)
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
Layers are awesome back on Sam I had to use actives to bring some background rocks infront of the sprite, now I can just add quick or regular backdrops on a higher layer. And of course a UI layer so nothing can ever overlap health bars and such.
Y'know, I've yet to use layers myself... All of my backgrounds, foregrounds, parallax effects and the like are always done with big ol' Text Blitter objects that never get out of alignment... I concede their potential usefulness, but I've yet to actually try 'em out.
Yeah i don't use them much either really. Ive always assumed it was horribly inefficient to use layers, like having multiple frames running at once.
Using them to make backdrops go in front of actives or for parallax background is nice but there are alternatives I prefer.
But actually I did use a 1 layer to make sure my parallax background (using Active picture objects) stayed behind the main game layer.