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siven

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19th January, 2009 at 02:38:57 -

ok, now, what i need super mega help with is the following

i want to make it so you can see other people who are playing the same game, (including the gun they have etc) and be able to chat with them, but, the game isnt an mmo, just a simple sidescroller shooter with a basic story line, i just want it so you can see other people. is this possible with, oh say the mooclick object? or something similar? and if so, how? oh, and if needed im using the pmo. (not sure if thats needed)

 
[Game design makes my brain feel like its gonna explode.]

Assault Andy

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I make other people create vaporware

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19th January, 2009 at 02:52:24 -

Making a game with MooClick - Part 1
http://www.create-games.com/article.asp?id=1591

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

siven

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19th January, 2009 at 02:55:45 -

thanks, ill look into it

 
[Game design makes my brain feel like its gonna explode.]

Yami



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19th January, 2009 at 07:22:39 -

I actually made an online engine with everything but the shooting...

 
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siven

I EAT ROCKS

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19th January, 2009 at 21:56:31 -

could i possibly see it? all i want is so other people who are playing are visible, i already know how to make the chat and what not.

 
[Game design makes my brain feel like its gonna explode.]

Aptennap



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20th January, 2009 at 14:50:20 -

It's not that hard to make if you have Mooclick knowledge, it's just that you will need a good deadreckoning system...

 
Oh sweet mary.

siven

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21st January, 2009 at 02:54:56 -

yeah see you lost me there with the deadreckoning system thing.

 
[Game design makes my brain feel like its gonna explode.]

Aptennap



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21st January, 2009 at 08:07:59 -

Well if you're creating a online platform game it might get laggy. The deadreckoning system is basicly the way you send movement data to the player. You should maybe try creating the game in Flava's tutorial first.

 
Oh sweet mary.

Yami



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21st January, 2009 at 13:12:15 -

In my engine I only use two conditions to send movement data. I looked back on it, and there are some minor things I would like to tweak but afterward I may put it on the site for other people to use. The engine includes a chat room, sending movement, name tags above the players, and even a number showing how many people that are in the same game.

 
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siven

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21st January, 2009 at 18:19:40 -

cool, please message me when you get that done, or if you could, just send me the not edited version, as long as it works, oh, does it work with the pmo?

 
[Game design makes my brain feel like its gonna explode.]
   

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