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SquishyGecko840



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31st January, 2009 at 21:36:05 -

me and my friend are using MMF2 to make a game and when i sent him a level to input he said that i was corrupted so i was wondering if there was a way to possibly fix that

 
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31st January, 2009 at 21:48:28 -

you have to give more than simply "corrupted"

corrupted how? error message? loads improperly? what IS the level? external file type?

 
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31st January, 2009 at 23:57:20 -

No it's broken forever. Happens every now and then and very rarely do they get unbroken.

 
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MBK



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14th February, 2009 at 06:13:19 -

Use TGF1, it's Better! <weg> .. lol.

Seriously though, that's why you should build it in TGF1 first, (if something messes up in TGF1 it'll ask if you want to load back to before it messed up on the next startup of TGF) ... then afterwards rebuild it in MMF2 and save it as several different names, in case it gets corrupted, so you'll have a backup. You can always delete those extra copies when you finish the project and everything works right.

There are some things you can't make in TGF1 I know, so you may have to use MMF2 to start with depending on what you are making, but at least make the extra copies and save often ... I'll get like 15+ versions of engines, and about 40+ versions of games .. then I just go back later on and delete what I don't want and even then leave several different named copies. With big file sized games it's probably a good idea to only keep a few copies at a time, or leave the mp3 musics til last though.


Edited by MBK

 
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14th February, 2009 at 08:28:12 -

Well, TGF only loads the last saved file, it doesn't do much good. Doesn't recover lost work. They replaced it with MMF2's auto-backup feature.

 

  		
  		

Eternal Man [EE]

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14th February, 2009 at 11:39:21 -


Originally Posted by SquishyGecko840
me and my friend are using MMF2 to make a game and when i sent him a level to input he said that i was corrupted so i was wondering if there was a way to possibly fix that



Well, first of all, are you on the bribe list? Cause that wouldn't work good for your case. Maybe you just needed a little money on the side? Buy the wife something purdy once in a while, maybe a new service arm to outshine the buds at the precinct?
In the end, your conscious is your best advisor here.

( sorry, couldn't resist!)

Anyway, I have to go with Peblo's answer, sometimes files get corrupt, and usually it's unfixable. If your lucky, the file only got corrupted in the transfer, leaving you with an intact version you immediately should back up.

 
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MBK



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15th February, 2009 at 07:11:12 -

Actually OMC, TGF1 loads to right before the code that messed it up, so it's after the last file save and just before the code you inserted that caused the current "has encountered a problem and needs to shut down" situation.

You're right though in a way, cause it does not catch the copy glitch's and whatnots that sometimes occur in Clickteam products which eventually leads to a later event that otherwise would have worked properly, not working as it should and oftentimes causing it to crash.

But this sorta thing can occur in any software at any time for various reasons, but it's usually due to some sort of logic error in the coding.


Note: Ignore this post if you hate me and think I'm a "Know-it-All".
Trust me though, I know way less than what I should know by now. I've wasted an aweful lot of time.

Besides, I'm probably wrong anyways, I do tend to save quite often.
I'm second-guessing myself here, but what's a quick code I could use to test this to be sure?


Edited by MBK

 
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OMC

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20th February, 2009 at 22:42:02 -

I have never ever had it recover something I made after a save. You can test this by the fact that if TGF crashes before you've saved the file for the first time, it recovers nothing. Pretty much the only thing it's good for is opening a file from a temporary folder that you do not know about. (e.g. running files you downloaded)

 

  		
  		
   

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