I never got that and the few other cookie-cutter 3D game makers I've tried to work. Now I haven't used Torque, but it's recommended by a lot of people and the interface looks friendly.
There used to be a rather decent game coding language called BlitzBasic, extended with Blitz3D, it was rather good, although not freeware. I had some fun with the demo a long time ago, but I have no idea if the project is still going.
I think I have Game Studio 6 cd somewhere... that seemed promising for making some really good 3d games. They've progressed onto making higher versions than 6 now I think, and I gave up on learning C++. Maybe I could learn C++ now and get back into that...
The level or "World" editor was quite simple to use. I did a bit of coding with it but it was seriously basic stuff like making a block move fowards when I press the up arrow. I might look back into that program and see what happens, maybe I'll decide to fully learn C++.
@Dr James: That's a bit of a shame, its quite a tidy language, but has the drawback that unlike MMF: no built in artifact editing tools, so you need a modelling program, a texturing program, and no provided libraries, so you need to obtain sound and music... Probably the reason its so hard to move on from MMF is that it has all those for you so nicely
im getting involved with sdl and homebrew development for the psp. if you want a simple library for coding games DO NOT go with sdl. go with allegro. if you want something really flexible and extremely portable then go with sdl.
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