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Retired Kliker Lazarus

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23rd February, 2009 at 18:46:22 -

Are there any non-click products designed for easy 3D/FPS game creation? Any help would be appreciated.

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OMC

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
23rd February, 2009 at 19:01:04 -

http://www.garagegames.com/ I've heard good things about Torque. You can even make Wii and 360 games if you have a license.

There's also a few others, but I assume you want products that are actually worthwhile. (3D Gamemaker, for instance, is poo.)

Also, check into DarkBASIC. It's not point and click, but it's a good starting point.




 

  		
  		

Retired Kliker Lazarus

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23rd February, 2009 at 21:39:05 -

Thanks! Yeah, GameMaker3D sucks bad.

 
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23rd February, 2009 at 23:31:50 -

Okay, this is from the same company as Gamemaker3D, but It's alot different.

http://fpscreator.com/

Hope this will do.

 
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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
24th February, 2009 at 00:00:50 -

I never got that and the few other cookie-cutter 3D game makers I've tried to work. Now I haven't used Torque, but it's recommended by a lot of people and the interface looks friendly.

 

  		
  		

Eric Lism



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30th March, 2009 at 10:47:29 -

There used to be a rather decent game coding language called BlitzBasic, extended with Blitz3D, it was rather good, although not freeware. I had some fun with the demo a long time ago, but I have no idea if the project is still going.

 
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Dr. James MD

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30th March, 2009 at 11:05:16 -

I've got a Blitz3D lying around somewhere, was quite interested in that but I never got far with it. Never gave it the time of day I guess.

 
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VIP MemberThe Cake is a Lie
30th March, 2009 at 12:18:42 -

I think I have Game Studio 6 cd somewhere... that seemed promising for making some really good 3d games. They've progressed onto making higher versions than 6 now I think, and I gave up on learning C++. Maybe I could learn C++ now and get back into that...

The level or "World" editor was quite simple to use. I did a bit of coding with it but it was seriously basic stuff like making a block move fowards when I press the up arrow. I might look back into that program and see what happens, maybe I'll decide to fully learn C++.

 
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Eric Lism



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30th March, 2009 at 18:37:48 -

@Dr James: That's a bit of a shame, its quite a tidy language, but has the drawback that unlike MMF: no built in artifact editing tools, so you need a modelling program, a texturing program, and no provided libraries, so you need to obtain sound and music... Probably the reason its so hard to move on from MMF is that it has all those for you so nicely

 
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Cecilectomy

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30th March, 2009 at 21:11:38 -

im getting involved with sdl and homebrew development for the psp. if you want a simple library for coding games DO NOT go with sdl. go with allegro. if you want something really flexible and extremely portable then go with sdl.

 
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nathan smithe



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20th May, 2009 at 03:21:21 -

you might be able to find something here http://www.ambrosine.com/resource.html

 
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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
20th May, 2009 at 03:26:53 -

Second revival of this topic... Dusty topic revivals are no-no's!

 

  		
  		

Rob Rule

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20th May, 2009 at 15:54:23 -

If you're used to MMF, and want it easy, I'd go for the Source SDK.

 
It'll all blow over.

OMC

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
1st July, 2009 at 17:34:04 -


Originally Posted by Lazarus [GameMine Resurrected]
Are there any non-click products designed for easy 3D/FPS game creation?


3D. Construct is pretty much very similar to click anyway. He wantED code. Dead topic revival, NO.

Edited by OMC

 

  		
  		

Cameron L Mercer



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1st July, 2009 at 23:30:34 -

I tried this one a long time ago called Reality Factory:

http://www.realityfactory.info/cms/

It actually seems pretty decent, as the FPS isn't a crawl and it has fairly good programming capabilities.

Edited by Cameron L Mercer

 
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