Posted By
|
Message
|
Retired Kliker Lazarus The Ed Wood JR of TDC
Registered 18/07/2003
Points 7363
|
25th February, 2009 at 18:05:47 -
Alright, so, just yesterday, I tried opening MMF2, and praise the Lordah, it worked. But the fastloop object, which is supposed to be BUILT INTO the fucking program WILL NOT work. Why the hell? I reinstalled MMF2 thrice, it's updated, and works great with everything else. But I can't do nothin' without the Fastloop object.
Help a brotha out.
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.
|
OMC What a goofball
Registered 21/05/2007
Points 3516
|
25th February, 2009 at 18:27:38 -
Are they not working with imported projects? Or are they not working on new ones?
|
Retired Kliker Lazarus The Ed Wood JR of TDC
Registered 18/07/2003
Points 7363
|
25th February, 2009 at 19:16:03 -
Imported. Fancy. Words extra from word count blah.
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.
|
OMC What a goofball
Registered 21/05/2007
Points 3516
|
25th February, 2009 at 20:35:49 -
I don't think MMF2 likes imported fastloops.
|
Cecilectomy noPE
Registered 19/03/2005
Points 305
|
25th February, 2009 at 21:36:08 -
you cant import a project that uses the fastloop extension and expect it to work with the built in loops. you have to use the kcfloop.mfx extension for backwards compatibility. or recode your entire project to use built in.
n/a
|
|
|