ok,I have it set up so if Qualifier group.1 is overlapping Qualifier group.1,
set alterable value g to random(40)+10 movement start and set direction to random out of 8.
it works fine,but...if 1 object that's in group 1 gets destroyed in an unrelated matter then the event to do with overlapping suddenly doesn't work.
I'm not sure but I think this is only with overlapping and collisions.
also,pick one of group.1 and Qualifier group.1 is overlapping Qualifier group.1
and group.1 is stopped are the only conditions that trigger the event that stops working.
its problably a problem with multiple objects, dont ask me how to do it, because i really dont understand, but hopefully that can point you in the right direction for research.
I can't see what's wrong, but yeah, you don't seem to need pick one of group.1 to do what you seem to be trying to do.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
For future reference, you'll want to put the "pick object at random" condition as the last condition in the list. "Object is overlapping" should be the primary condition here.
Originally Posted by Fifth For future reference, you'll want to put the "pick object at random" condition as the last condition in the list. "Object is overlapping" should be the primary condition here.
Ah, lol, brilliant idea. I don't know why I never did that.
(EDIT: sorry if that sounded sarcastic. it wasn't)
Edited by Muz
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.