I'm using David Newton's Fastloop PMO Engine for my new game I'm working on. But after I altered some setting and added some of my own sprites, some stuff have gone haywire. Can anyone explain what I've messed up (And maybe help me fix it? )
I'm still a newbie in these areas, especially when it comes to moving platforms, etc. I've uploaded the mmf2 file so the file will do the explaining
im not totally sure but i think it has to do with your hotspot locations. if you make the detectors visible, you see that the red detector is way off down and to the side. ill give it a shot from my end and if it works ill let you know. if not oops.
yeah the problem was the platform detector. you dont need it and if you take the visibilty off it it really doesnt follow the platform. before you delete them, add the group 0 to the actual platform, then delete the move detector to platform script, and on exchange the platform detector with the actual platform on the script in the horizonatal group, the one that goes (detector is overlapping platform detector). also delete the condition that says the platdet has to overlap the platform. then i think thats it? hope it helps!
Also noticed that the detectors were also off. The other one follows the other platformer but wrongly too. I didn't really understand "add the group 0 to the actual platform" that you mentioned. It's not my engine, so there are thing I just randomly did. Is it possible for you to fix those problems and send me your fixed mfa file please? That would be really helpful
Group.0 refers to objects that have the qualifier "0" added to them. Group.Player would be objects with the "Player" qualifier added to them, Group.Bonus objects with the "Bonus" qualifier, etc, etc.