I actually based the graphics on the Amstrad cpc version of Titus the fox. Don't know how many are familiar with the game. But the graphics are very good for the humble ol' Amstrad cpc. The pallete for the '8-bit console' is actually the same as the Amstrad's pallete too and it has it's own double width pixel mode so it's good to look to for inspiration.
I'm actually putting all my time in the level editor for now(nearly finished), so the graphics are at beta stage.
I wanted to make a 8-bit game at first, but I can't come up to something good with this palette. There's not even a gray, and personally, I need many shades. So this is gonna be for the home computer.
As for the actual game; aside from the frames generating, the player movements is all I've coded, and I haven't really planned on the exact goal of the game. That bird's probably going to be harmless though, with the game play somehow focussing on dodging
"Features"
Level editor:
-Supports background, foreground and actual surfaces
-Tiles rotation and flipping
Platform movement:
-Exact 16 pxls jump
-Slopes climbing
Aha! fantastic stuff.
Yeah the 8 bit palette isn't great, however there is a grey in there. Look at the center of the image i posted.
I'm actually currently working on two games myself, but i thought no one was actually interested since there were very few posts. I guess you guys are just busy working on games
I asked Rikus to make a front page news post for the competiton but ive not had a reply to the dcmail i sent yet...
Here's some inspiring mockups for the Game boy for you guys to learn from. I was unable to participate cause I hadn't joined at the time. But there is some nice stuff in this challenge.
Plus, if you look hard enough there, you'll find plenty of retro style posts to get tips and info from. It's not that hard to get nice looking graphics Andy.
All platforming problems can be mostly solved here:
Well, i did mean I found it hard to make good graphics with double pixel width and that specific pallete.
If the guys are pixelation have a forum with those specs I'll find it more useful.