Originally Posted by Devernath lol yeah the NES cant do that..
Its not only the number of colors on the screen, its also 4 colors per tile.
a tile is 8x8 pixels. so a sprite shouldnt have more than 4 colors. Oh, and one of those colors is transparent. So its actually just 3.
But still, it looks nice. Im just saying to be nitpicky
I don't know the super technical details but I based the batman sprite on the following information that I've heard or seen:
The megaman sprite on NES was actually two sprites, one for the body and one for the head. Altogether he used: Light blue, Dark Blue, Black, Peach, and White. 5 colors. The shatterhand sprite has the same amount of colors so I'm guessing they used the same trick. My batman sprite uses 6. . .
We can always pretend it's a master system game lol.
It'll still look like an NES game even if you dont go super technical, since theres also programming tricks like with Megaman that you can use to go around it.
Just using the NES pallette, or 16 colors per screen is enough to make your game looks NESified.
I tried going strict by giving my sprites 3 colors, but it looked so bad I said screw it and just added a 4th. It still looks NES.