Posted By
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Message
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erghhhhx
Registered 15/11/2007
Points 311
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1st June, 2009 at 01:03:17 -
Why does my animations get disturbed* when I press any of the default playerkeys (Enter, Space, Shift, Control, Up, Down, Left, Right) ?
*They start over.
n/a
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OMC What a goofball
Registered 21/05/2007
Points 3516
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1st June, 2009 at 01:22:39 -
Is it set to a movement?
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siven I EAT ROCKS
Registered 03/11/2008
Points 604
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1st June, 2009 at 04:47:54 -
well that depends on how you have everything set up, little bit more info would be nice, is it a side scroller up down game puzzle game what?
[Game design makes my brain feel like its gonna explode.]
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erghhhhx
Registered 15/11/2007
Points 311
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1st June, 2009 at 10:01:28 -
It's a platformer and <leftkey is prezzzzzzed> triggers the animation.
n/a
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Bo Fu
Registered 02/04/2004
Points 413
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1st June, 2009 at 10:07:53 -
Are you using a custom engine or one of the in-built ones?
If wishes were fishes then we'd all smell like ladies' underwear.
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OMC What a goofball
Registered 21/05/2007
Points 3516
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1st June, 2009 at 13:15:23 -
Aren't they supposed to be animated when you press the buttons? O_o
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erghhhhx
Registered 15/11/2007
Points 311
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1st June, 2009 at 22:45:49 -
It's supposed to animate While walking but I don't want the animation to restart when I press another key...
n/a
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OMC What a goofball
Registered 21/05/2007
Points 3516
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1st June, 2009 at 23:11:04 -
I think you might have to share your source with someone. o_O
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Sumo148 Super amazing fantastic user
Registered 26/01/2009
Points 530
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2nd June, 2009 at 00:33:52 -
just negate all the other keys. Example:
X Repeat while pressing w
X Repeat while pressing s
X Repeat while pressing a
Repeat while pressing d
so the animation will only work when you press the "D" key
n/a
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erghhhhx
Registered 15/11/2007
Points 311
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2nd June, 2009 at 16:17:46 -
Hmm yeah, but that would mean that the animation stops when I press CTRL, for example.
I want the animation to be continuous AS LONG AS I'm walking, no matter if I press ctrl, space, enter or another arrowKey.
n/a
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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2nd June, 2009 at 19:49:00 -
Just don't directly map the animations to a keypress. Check for the player's current movement to play animations.
Do you use an alterable value or counter to make the player move? If so you can check what it's value is
0 = play stop
less than 0 = face left and play walk
greater than 0 = face right and play walk
.
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erghhhhx
Registered 15/11/2007
Points 311
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3rd June, 2009 at 00:09:26 -
Thanks Andy, it works great!
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