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Ski

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Candy Cane
14th July, 2009 at 10:43:44 -


Originally Posted by Klayman
Again, as always, thanks for the kind words and advice. I think this new version looks even better.

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Adam - Green looks much better, thanks. I gave the clouds a different look too. Is that what you had in mind?

Dr. James - Thanks for the tip. I desaturated a few things and it really looks nice. Thanks. I wish I had a better eye for color.





Looks much better. Have you considered not making the ghosts semi-transparent? I know they're ghosts and all , but if they have little ghost tails already and hover, it will be clear enough that they're ghosts and they'll stand out even more.

 
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Marko

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Has Donated, Thank You!Game of the Week WinnerVIP Member360 OwnerDos Rules!Happy FellahCrazy EvilI am an April FoolGingerbread House
14th July, 2009 at 22:05:01 -

WOW!! This looks bloody brilliant! I much prefer the last picture and i think the x, y, z co-ordinate idea is a fantastic one. Really can't wait to play this, but also can't wait to play Karma too.... man you got some good games coming!

 
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Mushroom
16th July, 2009 at 11:58:44 -

Looks awesome, I wanna hang out with the pirates!!!

 
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Neuro

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Game of the Week WinnerVIP MemberI'm on a BoatPokemon Ball!
16th July, 2009 at 19:59:40 -

I think I prefer the first ghosts, I like the old-school abstraction, looks dangerous. Unless the ghosts would be ones you talk to, then the human-type ones are better.

 
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Ski

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Candy Cane
16th July, 2009 at 20:05:19 -

Yes, I think the ghosts would look better with a less human form, perhaps more ball-like yet still wearing clothing and glasses etc.

 
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Otter

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Wii OwnerIt's-a me, Mario!Mushroom
20th July, 2009 at 00:48:36 -

Do you mean something like this only not as terrible Adam

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Edited by Otter

 
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Ski

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Candy Cane
20th July, 2009 at 01:20:16 -

lol, yes word

 
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Otter

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Wii OwnerIt's-a me, Mario!Mushroom
20th July, 2009 at 04:21:19 -

I think it depends on what the ghost do. If they're just somewhat indestruble enemies like Boos on the old Mario games, the ball deals would be fine. But if there is riddles behind them and stuff like I was saying, I think the more human style is the best.

 
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Ski

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Candy Cane
20th July, 2009 at 11:05:59 -

Pish Posh. So long as they have clothing and personalities it doesn't matter.

 
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Otter

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Wii OwnerIt's-a me, Mario!Mushroom
20th July, 2009 at 14:17:05 -

But what if the ghost is a nudist

 
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Klayman



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MushroomVIP MemberI am an April Fool
21st July, 2009 at 02:35:24 -

Haha, I love all this speculation and opinions. I think the game will definitely have a nudist ghost now (I'm writing it down). Well I was thinking these particular ghosts would be NPCs that would either present you with plot or missions. I like the idea of doing some different non-human like ghosts (maybe specters?) that will be baddies.

I'm finishing up the first chapter of Karma (which consists of a Prologue level and level 1) and I've been working on this Boss character. I finally got the walking animations to look good and this is just an example of a couple of frames. I think it needs to be polished up a little bit through so I thought I'd get your alls opinions.

Image


 
Klayman (AKA Steve)
I also make t-shirts: http://www.robitstudios.com/

Ski

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Candy Cane
21st July, 2009 at 14:34:38 -

Nice, would like to see it in action. Id consider making those drill-bit lines darker depending on how light/dark the surrounding area is, too.

 
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Otter

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Wii OwnerIt's-a me, Mario!Mushroom
21st July, 2009 at 16:59:25 -


Originally Posted by Klayman
Haha, I love all this speculation and opinions. I think the game will definitely have a nudist ghost now (I'm writing it down). Well I was thinking these particular ghosts would be NPCs that would either present you with plot or missions. I like the idea of doing some different non-human like ghosts (maybe specters?) that will be baddies.



Definitely! The biggest thing to this will be that the NPC ghost are all distinguished. If you can't do it by appearance, you can at least do it by they're dialogue. It would be cool if you have to take care of they're "unfinished business" to get to the other side.

You should make the drill with shading on top and bottum, maybe shade to light on the top, or something like that, that would finish it to me.

 
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Klayman



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MushroomVIP MemberI am an April Fool
31st July, 2009 at 01:52:35 -

I've been working on the engine for "Untitled Treasure Adventure Game" and I've got some of the game play mechanics that I wanted working pretty well. I've been enjoying the feedback so far to continue with that trend I'm releasing a very early engine demo for you to check out.

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The demo has one island and here's what you can do so far:

Run (Arrow keys)
Jump (A)
Attack with claw hand (S)
Use boat on water
Dig for coins, chests and turnips (S)
Open chests (Up)

Download Engine Demo Here: http://robitstudios.com/karma/treasure.zip

 
Klayman (AKA Steve)
I also make t-shirts: http://www.robitstudios.com/

Jon C-B

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I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
31st July, 2009 at 02:53:36 -

That was good! The engine seems solid and I liked the graphics. But It's very hard to see the metal part of the shovel at daytime.

 
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