he stops dead in mid air when he throws his hat. I dunno if that is intentional but i get the feeling that could cause loads of deaths if you're trying to kill something whilst jumping over a gap.
I managed to ride the hat a pathetic ONCE. Engine feels solid, nice and smooth.
One suggestion for the running is that you make it so if Hatman is running in one direction, when the opposite direction is pressed, he keeps his running state.
I didn't have a problem landing on the hat, although it's not something I could do every time i attempted it. But the fact Hatman suddenly moves in the opposite direction to the hat's original direction seems wrong.
Originally Posted by AndyUK I didn't have a problem landing on the hat, although it's not something I could do every time i attempted it. But the fact Hatman suddenly moves in the opposite direction to the hat's original direction seems wrong.
Yea I was expecting the riding motion to follow the hats path too.
Its a platform engine alright.
The hat change of direction makes sense when it's explained on a forum, Bibin, but do you think you'll signify Hatman's control over the direction with a quick animation/puff of smoke/something for the player's sake?
Yes, there will certainly be more visual effects, as well as audio cues, so it's more obvious.
the justification of it is, HatMan is clearly heavier and thus more massive than the hat, which is rather light, so it seems that while the hat is moving quickly, HatMan's force against it would "win" in a sense.
Originally Posted by Bibin Yes, there will certainly be more visual effects, as well as audio cues, so it's more obvious.
the justification of it is, HatMan is clearly heavier and thus more massive than the hat, which is rather light, so it seems that while the hat is moving quickly, HatMan's force against it would "win" in a sense.
and what about landing on it whilst falling vertically?