| Posted By | Message | 
	
	
		|  Chrisbo
 
   
 Registered
 02/01/2002
 Points
 794
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  			21st July, 2009 at 01:27:38 - 
  		
			
		
  			
  		 Hey, I seem to remember a while back seeing some hi-score tutorials that don't use the hi-score object. I'm starting to get to the stage in my game where the actual game portion is finished, and now I'm rounding out all the non-game screens. I had planned on using the standard hi-score object, but it's not going to work the way I need it to. (Mainly I need it to be visible on top of an active object.) I've also considered creating an online hi score, but that's just a thought. I'd really like to mainly just get a standard one going.
 
 Does anybody know of a tutorial, or have any examples already done?
 
 Thanks!
 
 
  hay | 
  	
  	
		|  Spitznagl
 Cabinetmaker
 
 Registered
 06/12/2008
 Points
 4260
 
 
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  			21st July, 2009 at 01:41:45 -
  		
			
		
  			
  		 Why not just use an array?
 Make a loop that checks if the new score is higher than the saved scores, starting by the last one.
 
 
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		|  Chrisbo
 
   
 Registered
 02/01/2002
 Points
 794
 | 
  			21st July, 2009 at 03:35:25 -
  		
			
		
  			
  		 Hey thanks for the suggestion. I began messing around with that but ended up just using some strings that can be viewed in front of actives. I didn't realize I could set those to the specific score entry. Looks like I'll be set for now!
 
 
  hay | 
  	
  	
  	
  	
		|  OMC
 What a goofball
 
 Registered
 21/05/2007
 Points
 3519
 
 
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  			21st July, 2009 at 03:39:17 -
  		
			
		
  			
  		 Perhaps jou could use layers, and set the high-score object in the top-most layer?
 
 
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		|  Chrisbo
 
   
 Registered
 02/01/2002
 Points
 794
 | 
  			21st July, 2009 at 05:56:16 -
  		
			
		
  			
  		 I bet that'd work too. I didn't even think of that. Oh well. By using the string and counters, I can precicely space each item where I need it, rather than having it in a set list.
 
 
  hay | 
  	
  	
		
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