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 Trooper_959 The Stupid Rebel
Registered 02/11/2007
Points 213
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28th September, 2009 at 22:13:27 -
Im making a shooting/rpg game and i need my soldier to always be aiming (looking at the direction) at the cursor and i cant figure out how. Thanks
Is it really worth it to go onto the battlefield? I GOT A CUSTOM RATING SEE???
http://www.freewebs.com/tiredfreakedoutproductions/
http://www.weirdogamez.com
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 Trooper_959 The Stupid Rebel
Registered 02/11/2007
Points 213
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28th September, 2009 at 22:20:35 -
oh and by the way im using mmf2
Is it really worth it to go onto the battlefield? I GOT A CUSTOM RATING SEE???
http://www.freewebs.com/tiredfreakedoutproductions/
http://www.weirdogamez.com
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 Jon C-B I create vaporware
Registered 23/04/2008
Points 237
   
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28th September, 2009 at 22:52:50 -
>>>Always
-Set position of (Cursor Mask) to Xpos of Mouse and Ypos of mouse
-(Soldier)Look in the direction of (Cursor Mask)
I don't think I described it very well but I hope this will help. Basically you need to set the position of an active object to the position of the mouse and then make the soldiers look at the active.
n/a
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 Trooper_959 The Stupid Rebel
Registered 02/11/2007
Points 213
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28th September, 2009 at 23:05:04 -
Hey thanks i understand that ill try it out ill let ya know if it works
Is it really worth it to go onto the battlefield? I GOT A CUSTOM RATING SEE???
http://www.freewebs.com/tiredfreakedoutproductions/
http://www.weirdogamez.com
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 Trooper_959 The Stupid Rebel
Registered 02/11/2007
Points 213
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28th September, 2009 at 23:27:39 -
it works thanks dude
Is it really worth it to go onto the battlefield? I GOT A CUSTOM RATING SEE???
http://www.freewebs.com/tiredfreakedoutproductions/
http://www.weirdogamez.com
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 Rob Westbrook
Registered 25/05/2007
Points 193
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29th September, 2009 at 18:18:38 -
Using the Advanced Direction object you can set the angle of the active relative to the X and Y coordinates of the mouse itself, without another active. That method also means you can do nifty 360 degree shooting, which looks a lot more professional.
There are 10 types of people in the world: Those who understand binary and those who don't.
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 MrMcFlurry
Registered 03/08/2009
Points 89
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29th September, 2009 at 19:35:02 -
What Rob says is true, but that is gonna need some static engine coding, which is a lot more professional looking, a lot nicer to play, but, is more complex. and considering you are asking for help on beginner problems, it's probably out of your scope for now
n/a
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