Originally Posted by Matthew Wiese Since it won't be long before I get Raycaster for Christmas, I do have a question. Is it okay if I use Doom 1 & 2 sprites? As they are in technicality "open source" as Doom mods containing them aren't illegal, yet full doom engine creations containing them are not allowed.
The Doom sprites, sounds etc are NOT "open source", only the source code is. The clue is in the word "source" .
iD said they wouldn't "go after" people who use mildly-edited Doom resources in thier own Doom wads, for instance re-coloured barons of hell. However it's frowned upon to insert unedited Doom resources into your own wads, as it both breaches copyright and, as the people playing it will already have the Doom iwads, be wasted bandwidth anyway.
Not that i care overmuch, and i love fan-games and crossovers. Just clarifying .
Jon, do you have to use the system clock? Or would it be acceptable to create some way to hook up to a weather website by using the user's ZIP code then change the game based upon the current weather? I'm not sure how simple that would be, but it'd be a rather cool game to play with.
Thanks for the clarification Deathbringer, I didn't really know what to call the sprites. Because I know you can create your own wads from their source (as I have done many times) but I wasn't so sure about the sprites. Thanks for the help.
I don't really see the point in a year-long competition. If someone's going to spend a whole year on a game, they're going to make it exactly the way they want it - and not change anything just to meet someone else's fairly arbitrary criteria.
I also don't think you should be starting another comp now, just as the 20-event comp has begun.
What always seems to happen, is someone announces a competition, and then all of a sudden, another 5 are launched. Consequently, none of them get enough entrants, and they're all forgotten.
Much better to just run the one "definitive" competition at a time, and publicize that as much as possible.
Personally, I'd like TDC to have a kind of competition waiting list. Let people suggest competition formats, and then each month, have everyone vote on them. The most popular comp idea would be run that month (unless there's a major comp running on another site, as with the current gamebuilder comp). The rest would have to wait until the next month before they can be voted on again.
Having a monthly competition roster with each compo listed up to two or three months away is a great idea. With that, there could also be a yearly compo to sum them all up and the end of the year.
@Sketchy The reason for a year long compo is just that, so you have enough time for the 20 event compo, and others which are a month or two long. So you can work on the game for the year long compo in bits and pieces throughout the year.
Originally Posted by FlyingPigBoy I dunno about this...
With this much time, It just seems like the winner will be the one with no life who works the most.
You could work an entire year and still churn out a piece of crap.
Originally Posted by Sketchy Personally, I'd like TDC to have a kind of competition waiting list.
Are you talking about TDC competitions or competitions in general?
I'm talking about TDC competitions - you can't control what people do on other websites.
At any given time though, there seem to be 3 or 4 contests on TDC alone, and they're effectively all in competition with each other. Noone has time to enter more than one or two, so they all suffer (or fizzle out altogether).
If another site's contest is getting a lot of entrants (esp. if clickteam are putting up the prizes) then it's stupid to try and compete, so under those circumstances you would just postpone that months comp.
IMO the actual contest theme/rules don't matter that much anyway - most people would rather enter a lively contest with plenty of quality entrants, rather than one with a more interesting theme but only two other entrants.
By TDC contests I meant ones that TDC admins organize, and by competitions in general I meant TDC members' competitions. The former could easily be limited and suggestions for them could be taken, but I do not think regulating when members can have a contest is a good idea at all. It's up to them to decide when a good time is. Perhaps we could suggest that competitions should be held off if another one is in progress, but that's as far as I would go.
Also note that at least one or two of these recent competitions that have plagued the forums all at once were poorly organized. I seem to recall one of them being along the lines of "OK SPONTANEOUSNESS FOR THE SAKE OF SPONTANEITY 48 HOURS GO MAKE SOMETHING GO GO GO GO GO!" Even when we only have one competition, that doesn't guarantee a good turnout.
I'm in.
Just some things i feel i need clarify. I'm somewhat new to this site.
- I don't get the 'judging criterias' 35/100 means its more inportaint than 10/100?
- A prize is only awarded if 2 or more have entered the competition? Dave C said somthing about this
- Do i loose any rights to the creation i submit, by including the TDC Extravagameza logo, or in any other way by entering the competition?
- Does each playthrough necessarily have to play through all 4 seasons, or is it enough that its probable and possible to play through them all?
- Is there any problem having the game take a long time to complete? Not saying you have to play as long
- Does my 'time'n date' changing utility have to affect my windows clock directly?
-No competitor has to make the time-and-date utility, because I will make it and provide it for the judges.
-The fractions 35/100 and 10/100 and the like are the number of total points possible for that category over the maximum score, so in a way it does say what is most important.
-You do not lose any rights to the creation at all by including the logo or by entering the competition. The logo is necessary to both confirm it as a submission and to help prove you made it.
-The rule says it should not be necessary to play in all seasons. It's okay if the game is long though.
-The "minimum number of entrants" clause exists because if only one or two people entered then they would be sure to getnthe prizes and it wouldn't be much of a competition.
I would actually be up for such a long compo - but the theme has several flaws. You say simple graphical changes will not suffice, yet also be complete-able in any season... so the scope there to include the seasons in any real respect is very small. One route is obviously to create a path-like system whereby you can do different tasks to reach the same point (ie the game's end), but this is not desirable for two reasons; 1. because it creates four times the workload and 2. because much of your game won't be seen by most people. Think about it; if I spend months making a game which is different in every season, and then it gets played when it's released (in winter next year), people are only going to see a quarter of my game. As a more clever poster than me said before, there is a reason why 99.9% of games don't use a real time clock - because it's a bloody awful idea.
And, as Duncan Bannatyne would say, that's why I'm out.
That just sounds like the inability to come up with original ideas
You are looking at this from a completely wrong angle. You are going in thinking you're supposed to make 4 different games for the seasons, and you can definitely incorporate the realtime clock but keep a singular path for the game.
An example of a seasonal change thats not just graphics: have the ground be ice in the winter, so the player slides on it. Or in rainy April, have the player buy an umbrella from the shop, or the rain will hurt your health. Same idea for summer, staying out in the heat too long burns at your health.