I thought it was a funny word when it first came around and I do love what it is supposed to stand for. Now it just seems douchebaggy, it is just becoming another word to market something. If you ever catch me calling myself an indie gamemaker or indie musician you can kill me.
I don't like it either - far too pretentious.
People always seem to think it makes them sound cool and edgy, whereas it actually makes them sound lame and geeky.
Kind of like a guy I saw today, who was wearing a big toque with earflaps, even though it's sweltering hot outside - it's just trying way too hard, and makes you look a bit of a knob.
Originally Posted by FlavaI don't really see any point in concentrating on one platform, as that just limits the amount of people who'd be interested in coming here. It's a different direction we're taking, and it might not necessarily work - but it's worth a try I think. I still think the majority of things here will be Clickteam related, we're just trying to branch out a little.
I agree - limiting your target audience is usually the worst thing you can do. Just look at how Mean Machines magazine died after they started to concentrate on SEGA consoles only!
Originally Posted by Sketchy I don't like it either - far too pretentious.
People always seem to think it makes them sound cool and edgy, whereas it actually makes them sound lame and geeky.
Kind of like a guy I saw today, who was wearing a big toque with earflaps, even though it's sweltering hot outside - it's just trying way too hard, and makes you look a bit of a knob.
He sounds like a knobber, for sure!
I can see what you all mean about why you dislike "indie" so much now... i'm still not too bothered either way but i get what you mean, and you have a point!
Originally Posted by SiLVERFIRE TDC is not full of indie game developers, it's full of hobbyists. So with regards to TDC, the word indie is a horrible word to describe anything here.
With regard to games like Braid however, once you've designed a full on game, released it, and are at least breaking even with your expenses, I think it's at that point you can consider yourself and the game, an independent project. I know it doesn't make much sense, but with context to how the words are used, this is how I feel it should be.
So if your expenses are $0 and you make $0 then that's cool, right?
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Originally Posted by Assault Andy I don't really like the word. I think it's kind of meaningless. What does an "indie game" actually mean? If you're game isn't "indie" then what is it?
Dependie?
In the loosest possible sense, wouldn't thr word 'Indie' refer to any person/company that doesn't rely on a publisher? So even commercial developers can be indie too? That's how I see it anyway.
Originally Posted by SiLVERFIRE TDC is not full of indie game developers, it's full of hobbyists. So with regards to TDC, the word indie is a horrible word to describe anything here.
With regard to games like Braid however, once you've designed a full on game, released it, and are at least breaking even with your expenses, I think it's at that point you can consider yourself and the game, an independent project. I know it doesn't make much sense, but with context to how the words are used, this is how I feel it should be.
So if your expenses are $0 and you make $0 then that's cool, right?
I guess it has to be acknowledged by main stream audiences to be really deemable as a respectably indie game I suppose?
I don't think you should worry about trying to be cool or 'respectable'. Unless of course, that is your intention with making or releasing a game - to gain respect and make yourself appear cool to other people. I guess some people think the only way to validate their hobby/job of making games is if it's respected among lots of people, or liked by a giant horde of people.