Most of the people I recommend TGF2 to tell me they don't want to pay for something they're not even sure that they would use. They also mention the free programs online they were thinking about trying. I looked for TGF and MMF at the clickteam website as a possible cheap alternative and found out they were gone. I feel like if clickteam is no longer trying to profit from these programs maybe they could be used to spark the interest of new potential developers. Hopefully in time they'll see a reason to upgrade.
I don't think they should, they're pretty much the same as MMF2 just with a few less features etc., and they're not really wanting to support them now anyway.
I think they should make TGF2 free though. It's basically a demo you pay for.
I fully agree with that, TGF2 should be what K&P for schools was. People who get really into it will want to buy MMF2 anyway. Also it would make part of my job a lot easier
I am afraid CT is a bit too conservative for such things though.
When Construct is free, open source and even better in some parts, Clickteam should really think what to do next. In my opinion they should give at least TGF2 for free, charge for MMF2 Developer not more than 50€ and completely rewrite their next version of MMF.
How many of you is still interested to give 300€ to get MMF2 Developer?
Totally agreeing with Hayo and Jarzka. With Game Maker 8 and Construct free, I'm surprised Clickteam actually expects people to pay so much just for a game making software. Maybe at least have a donation button. :|
...Unless they do- I don't know, I haven't checked for one cause I'm not motivated to right now. But yes, I think MMF2 should be free, upgraded and improved, and TGF2 discontinued, concerning MMF2 pretty much has what TGF2 has.
I do have to admit, MMF2 really helps me out a TON when it comes to prototyping. It definatly makes a better impression with a game design if the people you're working with can see and interact with what you're talking about. However, once I'm confident with using something like C# or C++, I'm fairly certain that going to XNA or any of the other free development tools definatly seem more attractive.
With that said, it is still useful, it'd be nice if there were more options as far as portability is concerned. As far as making the older versions free, that'd be kind of like asking Autodesk to make their older versions of 3DS Max free. Odds are, if there are older versions of software that can produce the same products, and it's free, most people might be inclined to go for the free version. I can see if there were something substantially different (Like I remember reading something about the dev version being able to export to flash?), that might rope more people in.
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Originally Posted by W3R3W00F Totally agreeing with Hayo and Jarzka. With Game Maker 8 and Construct free, I'm surprised Clickteam actually expects people to pay so much just for a game making software. Maybe at least have a donation button. :|
...Unless they do- I don't know, I haven't checked for one cause I'm not motivated to right now. But yes, I think MMF2 should be free, upgraded and improved, and TGF2 discontinued, concerning MMF2 pretty much has what TGF2 has.
I agree also, but as usual, CT is lagging behind..... At the school were I work we use gamemaker for our IT lessons. Kids love it and some are still using it outside of the school. If we could have introduced them to TGF/MMF somehow for free, a number of them would move on to pay for their copy.
I do believe TGF2 should be completely free and used to draw in new people who are interested, promote it very heavily, sites, magazines and so on. Once they see the potential a number of them will buy MMF2, which should be priced a lot more friendly then it is now. This could result in way more customers then CT has now. It will open up a whole new audience for them.
Unfortunately CT has a bad strategy when it comes to marketing. They're great programmers, but lousy marketeers and should hire someone who is really good at that, instead of more programming staff. No one at the current staff is any good at marketing the product.
TGF2 being free, MMF2 being $50 and MMF2 Dev being $100 would work really well. However, this discussion is probably pointless, as Clickteam's current pricing is probably working well enough for them at the moment.
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Yeah, they should make it sort of like what KNP used to be. Everything should be available, except the ability to save. So people can really go and try everything, or even open up other people's source code, but when they get serious about doing something with it, they'd buy the full thing. The KNP advertising model really worked well... I think most posts on "how did you discover MMF" start with people saying they found KNP/TGF somewhere.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
You forget, the guys making Construct are doing so during their free time as a hobby. Clickteam is a commercial business, they certainly will not make money buy giving away current software for free.
TGF2 would be great as freeware to boost clickteam awareness. I also wish they would have released the SWF as a free expansion pack to those who purchase MMF2. I think if more of us were able to produce flash games it might boost the popularity of Clickteam products. Sadly due to my financial difficulties I can't even afford MMF2. Which makes it hard for me to dispute those who say it's just to expensive. I know that it didn't take much for me to realize what a great product they have. I hope others are still willing to try a demo even if they can't afford the product right now.
Originally Posted by Chris Street You forget, the guys making Construct are doing so during their free time as a hobby. Clickteam is a commercial business, they certainly will not make money buy giving away current software for free.
But Game Maker gives their software away for free and it works. Is GM a better product? Maybe (not). Is it making more money? It's hard to tell. Is it used by more people? Certainly. A product selling for €50 has a ridiculously difficult time competing with one that's much cheaper, but of similar quality. And the KNP marketing style worked well.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
i was lucky enough to get mmf2 developer for 125$ second hand from someone who had 2 copies, well below the 360$ price point new. for someone in their 20's with a job, none of these prices are too expensive as software is concerned.
im more concerned about the speed at which clickteam is trying to churn out new features instead of solidifying what they already have. wheres HWA? there was a release candidate but no release. that was months ago. java? it seems like they just forgot about java. the java sdk even dissapeared for awhile until i poked francois about it and he fixed that. and flash? well flash is missing key features it should have had initially. still no sdk. and francois seems more interested and focused with the iphone/ipad to add them.
"Scale, blendmode and all those kinds of things will be included in the next version of Flash. And no, I do not know when (I have to finish iPhone/iPad first)." - francois on flash runtime features.
the mmf2 product line is getting quite cluttered. too many options, exporters, addons, etc. which is spreading their support thin. i realize they've hired some more programmers, and pay for freelance work, but i hardly think thats enough.
i really think that once they get all these runtimes out of their system they should focus on mmf3. which should include all these as core features. and should adopt the free, standard, developer model.
free-has most features but cant build. (demo with no trial period)
standard-has most features but has limited build options and not for commercial use. (hobbyists)
developer-has all features, all build options, and anything made can be freely distributed/sold/etc. (professional developers)