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vetmora120



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23rd August, 2010 at 13:30:31 -

Hello everyone, I'm wondering whats the easiest/simplest way of achieving a similar resault to 'Anders Riggelsens Light and shadow engine 4', without having to use the ForEach.mfx or Multimedia Fusions HWA.

Thanks

 
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Sketchy

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23rd August, 2010 at 13:46:25 -

There is no method that is even remotely easy/simple.
Maybe you could try one of the older versions of that engine - they used normal fastloops instead of the ForEach extension, and didn't require HWA.

 
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vetmora120



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23rd August, 2010 at 13:50:47 -

I thought this was the case. Do you know where I would be able to find an older version??

 
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vetmora120



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23rd August, 2010 at 13:55:16 -

Don't worry I've found them.

 
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vetmora120



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23rd August, 2010 at 14:47:59 -

I have another question. In his particular example, he uses 32 directions to rotate the light. Is it possible to make it rotate with 360 degree directions? I've tried this and it works on the actual light object, just doesn't seem to apply it to the Overlay object... Any help would be appreciated.

Also is there any way to get the Overlay to follow the player for larger levels? Without this lagging? I don't know if this is possible.

The following link is the exact version I'm referring to.
http://andersriggelsen.dk/files/examples/ShadowEngine2.mfa

Thanks, Vetmora

 
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Johnny Look

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27th August, 2010 at 13:33:54 -

Just a question, why don't you use the For Each object and the MMF2 HWA ?
As far as I know they are both free to download.

 
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Silveraura

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27th August, 2010 at 19:12:55 -

HWA is next to impossible to figure out a negitive reason to use it, aside perhaps for the fact that it cannot be installed on warezed copies of MMF2.
Uh oh.

 
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OMC

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27th August, 2010 at 19:59:19 -

HWA applications don't like my semi-old computers, and some projects don't port well into HWA.

Two reasons, at least.

 

  		
  		

UrbanMonk

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27th August, 2010 at 22:36:00 -

Even if you don't use HWA you should definitely use the for-each object. It's significantly faster than loops when objects are involved.

 
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Jon C-B

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27th August, 2010 at 22:50:27 -

What is the for each object?

 
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UrbanMonk

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27th August, 2010 at 23:09:53 -

http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=186462#Post186462

Always check:
http://clickteam.com/epicenter

for new extensions and stuff.

 
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vetmora120



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28th August, 2010 at 01:12:17 -

Comments, comments, comments! What Silverfire said, doesn't work on warezed copies... I'm poor and don't have an official version D: I'm sorry I'll buy it as soon as I can!

 
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Pixelthief

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28th August, 2010 at 03:29:47 -

Ross P can shoot me if he wants, but seriously theres *no* harm in letting someone use the extensions. Though do please get an official copy from clickteam soon! But yeah, here, put these in your MMF2 folder:
https://sites.google.com/site/claniraq/stuff/ForEach.zip?attredirects=0&d=1

The foreach object is powerful in that it can let you do some manipulations of the object scope list in O that otherwise would take O(N^2) time over a list of N objects of the same class. But at the same times, its unfortunately a bit counterintuitive and buggy in how it executes its looping (it won't preserve the stack frame, and finishes executing the line of events before it starts the loop instead of breaking the line, going through the loop, and returning, like virtually all other loop/function/etc in MMF2)

Hope this helps explain some coding mysteries!

 
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vetmora120



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28th August, 2010 at 03:58:49 -

Thanks heaps fellow TDC member! I can now finally do stuff, lol.

 
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vetmora120



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28th August, 2010 at 05:26:41 -

Why does it look like this?

http://ajrg.penscribbles.com/games/lightandshadow.jpg

And how can I get it to look like what I had before?

http://ajrg.penscribbles.com/games/Test2.exe

I should probably stop posting and annoying people, hey...

 
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