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 johnpow66
Registered 21/12/2009
Points 399
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7th November, 2010 at 17:56:34 -
ok so when i have my character obtain some power up i want his colour to change like in mario bros once mario has the fire flower his cloths turn white and red so thats the kinda thing im trying to get . any ideas on wats the quickest way 2 do this ... cheers
                     Behold my emoticon army and there really white teeth glory!
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 Silveraura God's God
Registered 08/08/2002
Points 6747
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8th November, 2010 at 02:07:59 -
Animation > Replace color
That's the easiest and closest way you'll get to how they did it in the classic NES/Genesis days. It changes any single color throughout the whole object, to another color. Do this once for each shade of that color too.
Btw, if you plan on using ink effects, don't. Get MMF2 HWA (it's free) in Clickteam's forums. Use pixel shaders instead.
http://www.facebook.com/truediamondgame
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 Sketchy Cornwall UK
Registered 06/11/2004
Points 1971
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8th November, 2010 at 11:38:57 -
I'd just draw a separate animation - it's probably going to be easier.
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 7Soul
Registered 12/08/2008
Points 167
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8th November, 2010 at 21:11:44 -
yeah go with Sketchy, just make 2 separate sprites, then if powerup = none > show sprite 1, if powerup = flower > show sprite 2 and so on
n/a
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