Posted By
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Message
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siven I EAT ROCKS
Registered 03/11/2008
Points 604
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16th November, 2010 at 22:05:21 -
i want to make it so my main characters arms and gun follow where the mouse points, so you can point, click and shoot. i keep trying
[always]
set direction of active to x position of mouse + y position of mouse
but it just flails aimlessly, ive never done anything like this before so any help would be greatly appreciated. thanks!
[Game design makes my brain feel like its gonna explode.]
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Jon C-B I create vaporware
Registered 23/04/2008
Points 237
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16th November, 2010 at 22:28:02 -
So you mean you want the character to always be looking at the mouse? If so this could be done in two ways using a formula that changes the angle of the mouse and make the character rotate much smoother, or use the "look in direction of.." action under direction.
n/a
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GamesterXIII
Registered 04/12/2008
Points 1110
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16th November, 2010 at 22:32:56 -
http://www.mediafire.com/?25omm3002vi4v25
Four Words Long Yeah
enjoy (btw pay attention to where the hotspot is.)
Edited by GamesterXIII
n/a
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HorrendousGames Sourpuss
Registered 31/10/2009
Points 481
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16th November, 2010 at 22:34:55 -
http://www.create-games.com/article.asp?id=1898
I think the Angle Between two points might be what you're looking for.
/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/
That Really Hot Chick
now on the Xbox Live Marketplace!
http://marketplace.xbox.com/en-US/Product/That-Really-Hot-Chick/66acd000-77fe-1000-9115-d80258550942
http://www.create-games.com/project.asp?view=main&id=2160
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GamesterXIII
Registered 04/12/2008
Points 1110
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16th November, 2010 at 22:36:53 -
already done in post above.
n/a
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HorrendousGames Sourpuss
Registered 31/10/2009
Points 481
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16th November, 2010 at 22:39:50 -
Originally Posted by GamesterXIII
already done in post above.
Yeah, you replied while I was still replying, I didn't realize helping someone was a competition, chill. Besides, that article has more useful information he can learn from than just handing the one thing to him.
EDIT: What happens if he's not using MMF2 Build 248+? I'm not speaking from expirience, but does TGF2 or any of the other ones have the ATan2 function?
EDIT Part 2 - The Editing:
Originally Posted by Jon C-B or use the "look in direction of.." action under direction.
In order to do this correctly, he'll need a separate active, one thats position has it's X and Y set to XMouse and YMouse respectively, then have the rotating active look in the direction of the active stuck on the mouse.
Edited by HorrendousGames
/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/
That Really Hot Chick
now on the Xbox Live Marketplace!
http://marketplace.xbox.com/en-US/Product/That-Really-Hot-Chick/66acd000-77fe-1000-9115-d80258550942
http://www.create-games.com/project.asp?view=main&id=2160
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siven I EAT ROCKS
Registered 03/11/2008
Points 604
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17th November, 2010 at 05:24:27 -
Thanks everyone, i figured it out. i just have a active object that is always located at the x and y coordinates of the mouse and then i set the gun to always look in the direction of that object.
[Game design makes my brain feel like its gonna explode.]
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