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PhoenixForce



Registered
  01/11/2010
Points
  1
2nd December, 2010 at 15:22:00 -

Hello all.

I just started working on my first project and ran into a snag.

I tried to make a platformer game, but ended up copying a super mario bros game.

I do have an idea of what i would like to do but, i have no idea whether i should make the game big (i.e lots of levels) or make a smaller game with around 5 minutes of gameplay for the entire game. What i am trying to build is just essentially a run and jump game, trying to go from point A to B.

How should i go about starting to create this game without making it seem like copying from other places? (i know it sounds strange, but i really appreciate any advice)

thanks in advance

 
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GamesterXIII



Registered
  04/12/2008
Points
  1110

I am an April Fool
2nd December, 2010 at 15:28:05 -

Just make it. No matter what you do you are probably going to be "copying" or making things that remind you of other games.

Just go with the flow and make it a piece of your own.

 
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Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1970

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
3rd December, 2010 at 21:05:31 -

I don't want to sound too negative, but your first few attempts at a game are going to suck - they just always do (mine included) - so it doesn't much matter what you make.

IMO, The most important thing is to try and do something that you'll learn from.

If you're making a platformer, just learn to code your own custom platform physics (instead of using the built-in movement or extension), and keep everything else very simple.

Then maybe try and make a game with custom 360 degree shooting/movement (instead of the built-in 32 directions); or a game that uses fastloops for something; or a game where you have to control multiple instances of the same object; or a game where you store data in an array; etc...
These are all skills that you're going to need to know, so you may as well get comfortable using them now.

 
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OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
3rd December, 2010 at 21:10:09 -

Go with smaller for now. If it's going well, you can always add to it.

If you're making a platformer and you want to keep it simple, the best you can do is make the character and backgrounds your own. Make a cool sprite!

Edited by OMC

 

  		
  		

Jon C-B

I create vaporware

Registered
  23/04/2008
Points
  237

I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
3rd December, 2010 at 23:40:27 -

Yea like sketchy said, since your just starting out its not going to be very good. But don't be discouraged by that though I always learn from making a new project and I'm sure you'll learn loads from this one. I highly recommend the PMO extension. Its pretty simple once you've learned how to use it and its much better than the built in platform movement in MMF or TGF. http://www.clickteam.info/extensions/extview.php?id=225

 
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