Unless I missed there isn't a thread for this comp, even though it was announced ages ago - so what's going on?
Is nobody entering, or are you all just keeping your projects top secret?
I'll start by sharing the progress I've made on a possible entry (I may do something different, as I get the impression judges tend to discriminate against puzzle games).
Anyway, this is one of 3-4 puzzles which would be included in a bundle (along with sokoban, and something else).
It's a simple copy of the game "Pentominos" - just fit all the pieces into the grid.
It's far from finished, but it is more or less playable.
Left click to select or place a piece.
Right click to rotate selected piece; or right click on an unselected piece to flip it.
Includes 261 puzzles (some are more difficult than others, but I guarantee all are solvable).
Where do you get this idea that we discriminate against puzzle games? last year 3rd and 4th place were BOTH puzzle games. That was out of 45 entries. It disappoints me when people go into a competition and have a bad attitude, or have a bad attitude when they lose, and its always the judges fault. We aren't gods, we are not all knowing, we are not perfect. There might be a mistake. Last year a member was banned(?) because of their behavior when the results were posted. Because of this, there is a public review period, where the community can see your game, make comments, and submit any issues, problems, etc to the judges before they review and post the official results.
A game is a game. If it is well made and really fun to play, it won't matter what genre it is. Same goes if its terribly made.
Quite the contrary. I think every one of the judges quite enjoy puzzle games.
I'm not being a bad loser - I never even entered before.
I'm just conscious of never having seen a puzzle game win anything, ever.
"Discriminate" might have been a bad choice of word, but I get the impression puzzlers are a less popular genre among klikers (and gamers in general, these days) - and if someone doesn't enjoy a type of game, they're not likely to rate it highly, however well made it is (and rightly so - I don't think it would be fair to say "this is okay, but because I don't generally like this kind of game, that means it must be awesome").
Also, I'm not taking this too seriously, and I'm not going into it expecting to win anything.
It's just that if I have a couple of different game ideas, and will likely make more than one of them before the deadline (which is still a long way off), then why would I not enter the one with the best chance of winning? (seeing as it's 1 entry per person)
I will say that the engine is nearly 100% complete. Just need to tweak it a bit and create bosses. Still trying to shave 1-2 lines of code out for extra features .
i wasn't trying to insinuate that you were or that you had, but that there was an air about that post that emanated negativity about the judges.
i just want to make it clear that if it seems that there aren't many puzzle games (or any other genre) it's not because of any discrimination on our part, and quite the contrary, we love them. It just happens that not a lot of people enter them. If more puzzle games were entered and are good, maybe they would win. As it stands there aren't many entered, but the good ones that are, come close to winning.
i hope you come up with some great ideas, and whichever you choose to enter in to the competition, that you still upload your other creations.
Oh come on 20 lines is like 20 minutes to a few hours of work tops. I just dedicate about 10-60 minutes at a time to working on mine so I don't work to fast or get ahead of myself.
Originally Posted by GamesterXIII I'm not showing mine until the competition.
I will say that the engine is nearly 100% complete. Just need to tweak it a bit and create bosses. Still trying to shave 1-2 lines of code out for extra features .
So development time determines quality across all cases? If you've been coding for years and you're still slow somebody help you.
We've actually been tweaking the engine for a few weeks now, but yeah I had the main engine done in no time with little work. I don't see how thats bad considering how quick and easy it is to code 20 lines. I was given an idea and I created it. I've been taking my time as to not get ahead of myself, and have had to break from it quite a bit since I often work at home after my normal job. After this week most or all of my work should be done so we're using February to really focus.
Here is a picture of the Always event that I have in my 20 event game's engine:
Right now it uses 8 events for platforming (since I was able to get the controls into the Always event), 1 for gunfire, 1 for weapon switching, 1 for pickups, 1 for attacking enemies, 1 for destroying things, 1 Always event, and 2 for keystates. That's 16 if I counted correctly.
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
8th February, 2011 at 08:49:33 -
Sounds great Jon You should be able to put in the keystate events into the always and possibly the weapon switching too (depending on your system) if you need some more events. But it sounds like you've got it all planned out! Can't wait to play it.
I'm still undecided if I'm going to enter this year
Remember you can use teh default movements too. I remember there was once a Megaman engine being created for the first 20 event competition that looked like that; it used the default platform movement on a separate object, and added the offsets in its position to the player, which made it require 0 events for keystates. Basically, it was a fully functional megaman engine in two events (one was jumping) and no extensions
Have you even been far as decided to use even go want to do look more like?
Originally Posted by Jacob! Remember you can use teh default movements too. I remember there was once a Megaman engine being created for the first 20 event competition that looked like that; it used the default platform movement on a separate object, and added the offsets in its position to the player, which made it require 0 events for keystates. Basically, it was a fully functional megaman engine in two events (one was jumping) and no extensions
Yes, but then I don't have customizabke controls, jetpacks, or wall jumping.
Originally Posted by Jacob! Remember you can use teh default movements too. I remember there was once a Megaman engine being created for the first 20 event competition that looked like that; it used the default platform movement on a separate object, and added the offsets in its position to the player, which made it require 0 events for keystates. Basically, it was a fully functional megaman engine in two events (one was jumping) and no extensions
That is a good point, but i bet it would play crap after about 10 mins of seeing what else the game has to offer. I am not saying a great game could never use the default movements, i'm saying that the defaults are generally crap!
Still quite a lot of time to enter this People need to remember that the 20 event competition doesn't require big,grand entries; the games can be a couple of frames (which is nothing for such a prize) Originality and innovation wins over everything in this case.
I believe the limit is 4 frames, each with 20 events in. So yes, I guess its really 80 events.
# No more than 20 event lines per frame
# No more than 4 conditions per event (see note 2)
# Comments and group headers do not count toward event line limit
# No more than 4 frames
# No object behaviors allowed
# Your frames will only interact with events contained within each of it’s own frame event editor
# The global event editor will not contain any events
I plan to enter something again.. i have 1 frame mostly working.... it's going to be a bit of a grind from this point oh well, it's been fun so far.. time to do GFX etc. which i hate doing. if gamester doesn't enter someone should change his name to lamester.
I have my entry done in the sense that it is a complete game, but i still have a lot of commenting to do and i also want to see if i can't repair an issue or two.
Originally Posted by Dave C I plan to enter something again.. i have 1 frame mostly working.... it's going to be a bit of a grind from this point oh well, it's been fun so far.. time to do GFX etc. which i hate doing. if gamester doesn't enter someone should change his name to lamester.
Is there a way to change your name?
My friend and I decided not to enter right before the competition deadline because we weren't happy with what would be the end result of our game. I'm really picky so if he wanted to release the game and I didn't like the end result personally he would be releasing it under his name alone. Being limited is fun, and its awesome to see what you can accomplish, but I also don't think it can accurately depict what one can or cannot do and in some cases it can severely limit fun or functionality.
I actually played The Tongue during its testing phase. Whats funny is that some guy on a completely un-related forum that I used to frequent was making the game for this competition - I didn't even know he knew MMF2 existed. The story/general direction is right on par with his
I'm really not sure what I would "vote" for. I wasn't too big on The Tongue, but I also feel that the dungeon crawlers (which are probably the best competitors) may be disappointing due to having too many stripped features, which is pretty much why my friend and I stopped working on our game. We are dumb.
I also can't believe there weren't many entries this year.
n/a
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
24th March, 2011 at 00:01:58 -
It was disappointing that there weren't as many entries this year. There were many high quality games last year - there are a few good ones this year too, but not as many.
Originally Posted by Assault Andy It was disappointing that there weren't as many entries this year. There were many high quality games last year - there are a few good ones this year too, but not as many.
Adam says:
You should enter the 20 event!
--Andy-- says:
I am definatley going to!
Originally Posted by Assault Andy It was disappointing that there weren't as many entries this year. There were many high quality games last year - there are a few good ones this year too, but not as many.
I thought there would be more this year too, if only because Clickteam said that they would donate an extra $5 per entry for the winner! There are a few good ones this year. The top 3 will be close, I think.