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 Dean James Reynolds
Registered 16/05/2010
Points 219
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5th May, 2011 at 14:59:17 -
Hey guys, I would like to achieve something which I have already achieved, but it's not an efficent way of achieving it.
"Each square has a light level from 15 to 0. Each level is 20% less than the level above it. If a square contains a light source it gets the luminosity of that light source, otherwise it gets one less than the brightest neighbor.
Sunlight is special, it suffers no vertical attenuation."
I would like to achieve that without using actives, Either that or what I would like is if an active has 4 actives around it on each side (left,right,up or down) to be at 70% semi-transparent, but if it hasn't got 4 actives on each side then be 0% semi-transparent.
I could do this with actives, but I think it will affect performance and in-definitely the future of my game since it's going to be so huge. Thanks
n/a
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 s-m-r Slow-Motion Riot
Registered 04/06/2006
Points 1078
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5th May, 2011 at 17:22:06 -
I reckon you ought to talk with Fifth about his/her excellent platformer, Illuminator:
http://create-games.com/download.asp?id=8221
That game may have the effect you're seeking. Besides, it's a great game in its own right.
n/a
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