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Leopardo



Registered
  28/12/2006
Points
  10
27th July, 2011 at 10:33:38 -

Hey.

I have rather theoretical question. I have about 12 objects representing different player skins. Now, i don't want to 'OtherPlayer' be an object with 12 separate animations. How can I detect which player 'skin' is already in-game, or connected? I don't know how to create an object with the same skin 'joining player' had chosen. I hope you understand what I'm saying

Good example would be Atu'los (except my game isn't an MMO) - where you select your class and other players see you as this skin.

Regards.

 
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s-m-r

Slow-Motion Riot

Registered
  04/06/2006
Points
  1078

Candle
27th July, 2011 at 12:32:02 -

Could you change a Global or Alterable Value of the player object depending on what skin is being used, then reference that Value to determine what the OtherPlayer object will look like?

I think you can also reference a particular animation of an object, and/or the frame of animation currently in effect.

Hopefully those will help.

 
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